Rush'n Attack NES ( 1985 )
Green Beret is a run and gun game developed and released by Konami in arcades in 1985. It was ported to home systems, becoming a critical and commercial success for arcades and home computers. It was released as Green Beret internationally, and as Rush'n Attack in North America as a play on "Russian attack" due to its Cold War setting.
The player(s) take on the roles of the United States special operations Green Berets (named Steve and Ben on the Japanese Famicom ad poster) who are infiltrating an enemy military base to save POWs from execution by firing squad. There are four stages, each ending with a special group of ambushers:
Marshalling Area, ends with a truckload of jump-kicking enemies
Harbor, ends with a pack of German Shepherds
Air Base, ends with three autogyros
Siberian Camp, ends with a flame thrower operator
The Soviet Armed Forces that attack throughout every stage are Soldiers, Gunners, Supply Runners, Combat Specialists, Jetpack Soldiers, German Shepherds, Parachute Gunners, Gyrocopters, and Flame Throwers.
The omnipresent combat knife can be supplemented with captured arms. By eliminating certain Russian militants, the player(s) can obtain a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. When the mission is accomplished, the four rescued POWs salute and the player repeats the game from the first stage on the next difficulty level. While the player can remain still in one area and rack up points, if they take too long to proceed, the game sendings tougher enemies and eventually a stealth-like bomber appears to take out the player. An invisible time limit that kills off the player if it is exceeded.
Extra lives are given at 30,000 and 70,000, and per 70,000 up to 980,000, and survival of the fittest mode thereafter.
A Family Computer Disk System version of Green Beret was released in Japan on April 10, 1987, along with a corresponding version for the Nintendo Entertainment System (under the Rush'n Attack name) released during the same month in North America, and on June 8, 1989 in Europe.
The player's objective in the NES version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. Additionally, a two-player co-operative mode was introduced as well, allowing two players to play simultaneously (with Player 1 in blue as Steve and Player 2 in red as Ben). The gameplay mechanics are essentially identical to the arcade version; however, the Flamethrower is removed (only the Rocket Launcher and Grenades remained) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The NES version also features two additional stages that were not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base in which the player must disarm a nuclear missile at the end that is about to be launched; by using rocket launchers dropped by enemy soldiers. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit.
The Famicom version features a few differences from its NES counterpart by allowing the player to continue up to three times after a game over and if the player loses a life in the Famicom version, his character will respawn at the very spot where he died instead of being sent to the last checkpoint (in the NES version, instant respawns are only allowed in the two-player mode). Moreover, the player can carry up to nine rounds of any secondary weapon he finds instead of just three. To rebalance the difficulty, the NES version gives the player more extra lives when they begin (four instead of two) and all weapons dropped by enemies will always have three rounds in them instead of having the player accumulate them one by one. The Famicom version also features hidden underground areas which the player could access by destroying certain land mines in Stage 2, 4, and 5.
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