S tier character | DAN CUP AUTUMN 23 - SUPER SMASH BROS.

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The FNKY bois play some Super Smash Bros. and harass each other.

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Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth[b] installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional style of gameplay: controlling one of the various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for single-player and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games alongside newcomers. The roster ranges from Nintendo mascots to characters from third-party franchises.

Planning for the game had begun by December 2015, with full development starting after the completion of 3DS/Wii U's downloadable content (DLC). Series creator and director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed 3DS/Wii U, with the return of the studios speeding up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games in the series despite the various development and licensing challenges this would present. Several well-known video game musicians contributed to the soundtrack, with Hideki Sakamoto writing the main theme "Lifelight".

Nintendo first teased Ultimate in a Nintendo Direct in March 2018 and fully revealed it at E3 2018 the following June. It later received two additional Directs before it was released on December 7, 2018. The game received universal acclaim, with some critics calling it the best of the series. They praised its amount of content and fine-tuning of existing Smash gameplay elements, although its online mode received criticism. Ultimate is the best-selling fighting game of all time, having sold over 28 million copies as of June 2022, and is a popular competitive fighting game. The game received downloadable content adding new fighters, stages, and other content from its release until October 2021.

Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and other third-party franchises must try to knock each other out of an arena. Each player has a percentage meter, which raises when they take damage, thus increasing the knockback they take and making them easier to launch in the air and out of the arena. Standard battles use one of three victory conditions: Timed, where players aim to win the most points by defeating opponents within a time limit; Stock, where players have a set number of lives and must aim to be the last player standing; and Stamina, where players must simply reduce their opponent's health down to zero to defeat them. Players can adjust the rules to their liking and save them as presets for future matches.

Players can also enable various items to attack enemies or grant them power-ups, along with Poké Balls and Assist Trophies, which respectively summon Pokémon and other non-playable characters to assist them in battle. In Timed matches, certain Assist Trophies can be attacked and defeated to earn points. Each character also possesses a powerful Final Smash attack, which can be performed either by obtaining a Smash Ball or by filling up a special meter, both of which can be toggled on and off. The game features 104 different stages included in the base game, with additional ones coming packaged with DLC fighters. They can all be played in alternative Battlefield and Omega forms or can be toggled to remove stage hazards. A new feature called Stage Morph allows players to select two stages that the game alternates between at certain intervals during a match. Other tweaks include new icons and gauges for character-specific abilities, such as Cloud's Limit gauge.

Super Smash Bros. Ultimate was developed by Bandai Namco Studios and Sora Ltd., the same studios that developed Super Smash Bros. for Nintendo 3DS and Wii U, for the Nintendo Switch, with series creator Masahiro Sakurai returning as game director. Unlike previous Super Smash Bros. games, the team was not assembled from the ground up, which sped up preparation time. The project plan for the game was in the works by December 2015, when the DLC for 3DS and Wii U was in development, and finished after it was completed. Staff gathering was done soon afterward. The development period was shorter compared to previous entries in the series. Hatena also assisted with the development of some elements. tri-Crecendo contributed to programming and design.







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