Salvatore A Trickster Class for Team Fortress 2
🔹 BCRS-16+ (Mature Teen) – More intense themes, complex storylines, and heavier language. Violence may be more detailed, and romance may be more prominent. Not for younger audiences.
Here's the thing, guys. I was super bored, so I made a new character for TF2 as kind of a "what if." I was in the same headspace when I made the chaos portal stuff, so I ended up creating another character that uses cartoon physics. I know, but I couldn't help myself.
🎲 Name: Salvatore
Class Type: Trickster / Utility Disruptor
Role: Mid-range chaos + support with heavy mobility and dodging ability
Speed: Fast (slightly slower than Scout, slightly faster than Spy)
Health: 125 base HP (upgradable to 150 via loadout)
Catchphrase: “They say life's a gamble—good thing I'm the house!”
🔧 Loadout Breakdown
🦋 Primary: “Butterfly Kiss” (Oversized Butterfly Knife)
Function: Melee Weapon
Can charge up a “Cartoon Slice” — comically fast lunge forward that phases through enemies and “tags” them with a debuff (slip-on-banana-style fall if they sprint).
Can backstab like Spy, but it doesn't insta-kill — instead, it scrambles their HUD for 5 seconds and makes their controls slightly wacky (like inverted jump or spin aim for a moment).
"It ain’t the kill, it’s the comedy!"
🕶️ Secondary: “Slick Shades” (Aviator Glasses)
Passive: Grants temporary “Toon Dodge” on double-tap movement keys (think short-directional dashes)
Cooldown: 5 seconds between dodges
When used mid-jump, causes Salvatore to flatten or squash/stretch to avoid bullets/projectiles with 50% chance (RNG-driven, but with visual flair).
Bullets can pass through him Looney Tunes-style on successful dodge — the screen does a white-flash “miss” effect for enemies.
"Guns are scary. Good thing I’m scarier!"
🎰 Tertiary (Throwable): “Loaded Dice”
Throwable that bounces erratically
Randomized effect based on what number it lands on:
1: Explodes into confetti (useless)
2–5: Causes knockback to enemies in small radius
6: Spawns a decoy copy of Salvatore that mimics movements for 5 seconds (but can’t deal damage)
“Come on lucky number SIX! Or... uh... two works.”
🎩 Cosmetics / Appearance
Outfit: White, slightly stained casino suit
Face: Purple-tinted skin, styled purple hair
Accessories: Aviator glasses, golden dice cufflinks, hidden mallet in coat
Voice: Think Vegas Rat Pack with a hint of Who Framed Roger Rabbit chaos
📊 Balance Mechanics
Strengths:
Unpredictable movement and abilities
Excellent for disrupting enemy formations
Can avoid some damage through cartoon physics
Messes with enemy aim / HUD / movement
Weaknesses:
Low health pool
Unreliable RNG mechanics (his strength is also his gamble)
Weaker against sentries / precision hitscan
Can be overwhelmed in tight spaces
🎮 Unique Ability: “Fourth Wall Break” (Ultimate Taunt)
Taunt that lets him physically walk off the screen and re-enter 3 seconds later from a random direction like a cartoon
Enemies can’t lock on or track him during this time
Limited to once every 90 seconds
Example Voice Lines:
On kill: “Don’t take it personal, sweetheart—it’s just showbiz!”
On dodge success: “Whoops! Slipped right past ya!”
On low health: “Oof, that’s gonna stain the lapels...”
Taunt: Pulls out a mallet, smacks the ground, and it springs him into the air with a circus sound effect
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