Salvatore A Trickster Class for Team Fortress 2

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Published on ● Video Link: https://www.youtube.com/watch?v=JUBmUEduwBY



Team Fortress 2
Game:
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🔹 BCRS-16+ (Mature Teen) – More intense themes, complex storylines, and heavier language. Violence may be more detailed, and romance may be more prominent. Not for younger audiences.


Here's the thing, guys. I was super bored, so I made a new character for TF2 as kind of a "what if." I was in the same headspace when I made the chaos portal stuff, so I ended up creating another character that uses cartoon physics. I know, but I couldn't help myself.
🎲 Name: Salvatore
Class Type: Trickster / Utility Disruptor
Role: Mid-range chaos + support with heavy mobility and dodging ability
Speed: Fast (slightly slower than Scout, slightly faster than Spy)
Health: 125 base HP (upgradable to 150 via loadout)
Catchphrase: “They say life's a gamble—good thing I'm the house!”

🔧 Loadout Breakdown
🦋 Primary: “Butterfly Kiss” (Oversized Butterfly Knife)
Function: Melee Weapon

Can charge up a “Cartoon Slice” — comically fast lunge forward that phases through enemies and “tags” them with a debuff (slip-on-banana-style fall if they sprint).

Can backstab like Spy, but it doesn't insta-kill — instead, it scrambles their HUD for 5 seconds and makes their controls slightly wacky (like inverted jump or spin aim for a moment).

"It ain’t the kill, it’s the comedy!"

🕶️ Secondary: “Slick Shades” (Aviator Glasses)
Passive: Grants temporary “Toon Dodge” on double-tap movement keys (think short-directional dashes)

Cooldown: 5 seconds between dodges

When used mid-jump, causes Salvatore to flatten or squash/stretch to avoid bullets/projectiles with 50% chance (RNG-driven, but with visual flair).

Bullets can pass through him Looney Tunes-style on successful dodge — the screen does a white-flash “miss” effect for enemies.

"Guns are scary. Good thing I’m scarier!"

🎰 Tertiary (Throwable): “Loaded Dice”
Throwable that bounces erratically

Randomized effect based on what number it lands on:

1: Explodes into confetti (useless)

2–5: Causes knockback to enemies in small radius

6: Spawns a decoy copy of Salvatore that mimics movements for 5 seconds (but can’t deal damage)

“Come on lucky number SIX! Or... uh... two works.”

🎩 Cosmetics / Appearance
Outfit: White, slightly stained casino suit

Face: Purple-tinted skin, styled purple hair

Accessories: Aviator glasses, golden dice cufflinks, hidden mallet in coat

Voice: Think Vegas Rat Pack with a hint of Who Framed Roger Rabbit chaos

📊 Balance Mechanics
Strengths:
Unpredictable movement and abilities

Excellent for disrupting enemy formations

Can avoid some damage through cartoon physics

Messes with enemy aim / HUD / movement

Weaknesses:
Low health pool

Unreliable RNG mechanics (his strength is also his gamble)

Weaker against sentries / precision hitscan

Can be overwhelmed in tight spaces

🎮 Unique Ability: “Fourth Wall Break” (Ultimate Taunt)
Taunt that lets him physically walk off the screen and re-enter 3 seconds later from a random direction like a cartoon

Enemies can’t lock on or track him during this time

Limited to once every 90 seconds

Example Voice Lines:
On kill: “Don’t take it personal, sweetheart—it’s just showbiz!”

On dodge success: “Whoops! Slipped right past ya!”

On low health: “Oof, that’s gonna stain the lapels...”

Taunt: Pulls out a mallet, smacks the ground, and it springs him into the air with a circus sound effect




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