Same composer, similar soundtracks - Shadow of Colossus (2005) + Sky Odyssey (2000)
I did some research between both games soundtracks, and I've found out some parts are very similar. Composer: Kow Otani.
Sky Odyssey was my most played game when I was a little kid. An incredible game for its era.
0:00 - Similarity 1
0:22 - Similarity 2
0:52 - Similarity 3
1:23 - Similarity 4
1:32 - Similarity 5
1:48 - Similarity 6
2:04 - Same ending?
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FROM WIKIPEDIA
SKY ODYSSEY INFO
Sky Odyssey, known in Japan as The Sky Odyssey (スカイ オデッセイ, Sukai Odessei), is an action/adventure flight simulator for the Sony PlayStation 2. It was developed by Cross and released in 2000. The game's soundtrack was composed by Kow Otani, who also composed the music for Shadow of the Colossus, a variety of Gamera films, and various anime.
The game follows an Indiana Jones-style storyline in which the player character flies through several areas of a fictional world, collecting artifacts as well as pieces of a map. The adventure mode of the game focuses on reaching the hidden tower of Maximus, which is located on one of four uncharted islands which are explored in the game.
The player in the game is given control of 10 different aircraft, 7 of which must be unlocked. These range from real world aircraft (such as the Fairey Swordfish), to prototypes that never saw actual flight (e.g. the Kyūshū J7W), to completely fictional ones. While a few of these are military aircraft, no combat actually takes place in the game. Instead players are given the task of flying complex missions to search for the map pieces needed to find the Tower of Maximus. Most missions involve traversing from one point on the games map to the next, but rarely is this straight forward. The missions often follow a path that requires flight through extreme terrain such as canyons, caves, and mountain peaks.
To further complicate things, rogue weather patterns, rock slides, and other natural phenomena will constantly impede on progress into these areas and will often threaten to destroy the player's aircraft. In addition, several of the game's levels require certain tasks to be completed to advance. Examples of these include mid air refueling with a moving train, or attempting a fuel dump in order to cross a high mountain pass. After the mission is complete, players are given a score ranging from A+ to D and can buy new parts to customize their aircraft. Higher scores lead to more parts being made available for purchase. In addition to the main adventure there are two bonus modes called Target Mode and Sky Canvas Mode.
In Target Mode players must take off and navigate through a series of targets in the shortest amount of time as possible and return to the runway for landing. Sky Canvas Mode requires players to Skywrite different words and symbols before the smoke can be blown away by the wind. There is also a training mode and a Free Flight mode. Training mode introduces players to the controls of the game while Free Flight mode lets players freely fly their unlocked aircraft without the restrictions or dangers found in the main part of the game.
Shadow of the Colossus[a] is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot.
The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title Ico, to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled NICO directly after Ico's completion, Shadow of the Colossus underwent a lengthy production cycle during which it was redeveloped as a single-player title. The team sought to create an outstanding interactive experience by including a distinct visual design, an unorthodox gameplay template, and non-player characters with sophisticated artificial intelligence such as the colossi and Wander's horse, Agro.
Cited as an influential title in the video game industry and one of the best video games ever made, Shadow of the Colossus is often regarded as an important example of video games as art due to its minimalist landscape designs, immersive gameplay, and emotional weight of the player character's journey. It received wide critical acclaim by the media and was met with strong sales compared to Ico, due in part to a larger marketing campaign. The game won several awards for its audio, design (...) "
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