Sanair Speedway Live Action (3D) vs Pocono iRacing (VR; Oculus Rift DK2)

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Published on ● Video Link: https://www.youtube.com/watch?v=uxFiYY6oDXc



Rift
Game:
Rift (2011)
Duration: 41:02
169 views
2


YouTube Flash version (2D/3D; PC/Windows): http://www.interleave-vr.com/youtube-proper-player.php?v=uxFiYY6oDXc
DailyMotion version (2D only; Mobile/Mac): http://www.dailymotion.com/video/x3auus2
(the version on the YT website will not play properly)

In this very special feature/experiment, we take a look at how virtual reality driving simulations can help a driver learn valuable information in order to prepare for the real live action driving!

While the experiment itself isn't quite concrete, matching the track and car between simulator and live action being kind of difficult, I've taken two very similarly shaped tracks (Pocono for VR and Sanair for live action) along with cars that would reach speeds proportional to the track's vast difference in size (Pocono is 2 miles while Sanair is just 0.9 miles) and have gotten interesting results from this exercise.

The VR simulation essentially gave me exactly what I needed: the general idea of how to keep the car on a triangular oval while speeding up as much as possible. Oddly enough, the best information I've learned was from the Nascar simulation, despite my car being a front wheel power train unlike the Cup cars. From the line, to the braking and the general shifting, so many striking similarities can be found, I must say that VR might actually be delivering even more than I thought. The only thing missing is that live action is at least five times more exhausting than VR with force feedback on max.

All in all the day of "private track testing" at Sanair cost me the admission fee, one gas tank and a half and likely, now, a set of tires next Spring as I've all but obliterated this set... but that's ok those tires came with the car and were cheap as hell. Serves them right! LOL

For the curious ones, the car I used is a base model Hyundai Veloster, which doesn't have much might in the straights, but can handle through turns quite well for its price category! Average speeds on the trioval reached upwards of 86mph (139kmh) with laps clocked slightly above the mid 37 second mark just with this simplistic base model.

Got a BluRay3D player with the YouTube app? Search for " vrla3d " (without the quotes) and this video should show, playable in full color, all-awesome stereoscopic 3D!




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Tags:
sanair speedway lapping
3d lapping
3d racing
pocono speedway
pocono iracing
trioval
sanair speedway
sanair trioval
triangular oval
oculus rift dk2
virtual reality
oculus rift
stereo-3d
stereoscopic gaming
stereoscopic
stereoscopy
s-3d
s3d
yt3d
yt3d:enable=LR
yt3d:aspect=16:9
yt:crop=16:9
vrla3d
Pocono Raceway (Location)
Sanair Super Speedway (Location)
Oculus VR



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Rift Statistics For Stereo3DProductions

Stereo3DProductions presently has 56,913 views for Rift across 12 videos, and close to 7 hours worth of content for Rift published on his channel. This makes up 1.92% of the content that Stereo3DProductions has uploaded to YouTube.