Satisfactory – 286 Hours for This One Moment

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Published on ● Video Link: https://www.youtube.com/watch?v=eL_JnMJPacM



Satisfactory
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Everything built for this. No more reroutes. No more prep. If the elevator launches, it’s because the system didn’t break first.

I don’t know if this is the final stream — but it might be. The last resources are in motion, the grid is holding barely, and every line is stretched. If something fails, it’ll be live. And if it holds, it’s because nothing was left behind.

Come see what the end of a build really costs.


[About This Channel]
I'm Spencer Koroll. This channel follows a long-term expedition through over 4,200 unfinished games.
Every game is a trail. Every day is a step.
Some climbs are quiet. Some collapse under weight. All of them reveal something real.

[About This Game]
Satisfactory is where automation meets breaking point. Late-game builds demand not just optimization, but endurance.
Biochemical sculptors are among the most complex production chains in the game — testing power, logistics, and spatial design under load.
This isn’t just a factory sim. It’s a blueprint for pressure, and a lens on what happens when systems redline.

#Satisfactory #BacklogClimb #ExpeditionDay