SAVING THE SCIENTISTS!!! | Deus Ex: Human Revolution Part 66 | Bottles and Mikey G play

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In this episode of Deus Ex: Human Revolution, we save the final scientist, Declan Faherty, and start to be on our way to initiating the final plan!
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Deus Ex: Human Revolution is an action role-playing video game developed by Eidos Montréal and published worldwide by Square Enix in August 2011 for Microsoft Windows, PlayStation 3 and Xbox 360: a version for OS X released the following year. It is the third game in the Deus Ex series, and a prequel to the original Deus Ex. The gameplay—combining first-person shooter, stealth and role-playing elements—features exploration and combat in environments connected to multiple city-based hubs, in addition to quests that grant experience and allow customization of the main character's abilities with items called Praxis Kits. Conversations between characters feature a variety of responses, with options in conversations and at crucial story points affecting how some events play out.

Set in the year 2027, Human Revolution focuses on ex-SWAT officer Adam Jensen, who is employed as security officer for Sarif Industries, a company on the leading edge of advanced and controversial artificial organs dubbed "augmentations". An attack on Sarif Industries that apparently kills researcher and Adam's ex-girlfriend Megan Reed also leaves Adam critically injured. To save him, company CEO David Sarif subjects him to an extensive augmentation procedure: six months later, now recovered and possessing advanced augmentations, Adam sets out to pursue his attackers and the shadowy organization behind them. The story explores themes of transhumanism, the growing power of megacorporations, and their impact on social class. It also uses the series' recurring cyberpunk setting and conspiracy theory motif.

Development of Human Revolution began in 2007 with a small team within the fledgling Eidos Montréal studio, after multiple aborted attempts to create a sequel at original developer Ion Storm following the 2003 release of Deus Ex: Invisible War. The two key influences were the myth of Icarus, a thematic element carried over from Deus Ex; and the artwork and ideas of the Renaissance, which influenced the story, graphics and music while combining with the series' typical cyberpunk elements. The open-ended nature of the gameplay was tricky for the team to achieve; as a result, the boss battles were outsourced to another developer due to time constraints. The music, composed by Michael McCann, focused on ambiance and three-layered compositions over character themes and overt melodies.

Human Revolution was first announced in 2007, soon after beginning development. Its official title and release window were announced in 2010. After release, a downloadable episode titled The Missing Link was developed, featuring improvements on the original gameplay. A director's cut, featuring further improvements and post-release and promotional content, was released in 2013 for the original platforms and Wii U. Human Revolution received critical acclaim, with praise going to its player-driven plot, general gameplay, and freedom of choice in both story and character customization. The major criticisms went to its boss fights and recurring technical problems. The director's cut received additional praise for its revamped gameplay elements. Human Revolution spawned a spin-off titled Deus Ex: The Fall, and the direct sequel Deus Ex: Mankind Divided.
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PLAYLIST: https://www.youtube.com/playlist?list=PLTm0GwByvmx-ZtUL1YN8CAb58n6XAeCm9

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MIKEY G
http://www.twitch.tv/mikeymasterg
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Tags:
Deus Ex: Human Revolution
Chapter 14 Part 2
Save the Scientists
Declan Faherty
first person shooter
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Deus Ex Series
Adam Jensen
Eidos Interactive
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PS3
Xbox 360
PC
Playthrough
Walkthrough
Let's Play
GCN
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Bottles
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Bottles and Mikey G play