SC PTU 3.0.0AP - Rytack Takes 12-16 Stranded Players From Port Olisar to Grim Hex

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Published on ● Video Link: https://www.youtube.com/watch?v=OAQJ5DGOBtQ



Duration: 13:54
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All ASOP terminals at all struts at Port Olisar were bugged saying "all pads full" in the instance I got in tonight. This was happening for everyone. There were quite a lot of us stranded, but one player - "Rytack" - had spawned at Grim Hex, and was able to spawn a Constellation and came to PO A10 to pick us up. About 12-16 players boarded the Constellation and made the trip to Grim Hex. As far as I'm aware, we only had one casualty.

Highlights:

2:00 - We begin boarding Rytack's Connie.
3:12 - Cargo bay hatch closes. Some make it in, some don't. I don't.
4:10 - I enter side hatch of Connie.
4:56 - I enter cockpit of Connie, where most players are.
6:41 - I briefly move to the front of the cockpit for a different view.
8:14 - We arrive at Grim Hex. Someone begins shooting turret. Panicked marine on bridge pull gun. Thankfully shootout did not occur.
9:04 - Jump to Grim Hex. Qauntum effects not playing for passengers.
9:37 - On approach to Grim Hex pads.
10:30 - Rytack can't land, tells everyone to bail out.
11:07 - I bail out.
12:09 - I touch down on Grim Hex pads, turn and see that Connie is shaking erratically.
12:25 - I lost about 30 seconds of footage running to the airlock. I enter Grim Hex.
12:57 - I summon my Warlock, run down to bottom airlock, and my game crashes.







Tags:
Star Citizen
Alpha 3.0
3.0
Star Citizen Alpha 3.0
Constellation
Rytack
CIG
RSI
Cloud Imperium Games
Roberts Space Industries
Multicrew