SCP: Secret Lab [Playthrough - Scientist] [No Commentary]
Date: 23rd February 2022
Server: Freyas Fortress #1
Amazing luck followed this playthrough; not one shot fired nor wound taken, that was the most passive game of Secret Lab I have ever played.
I mean usually as a scientist your the main target for the SCPs and D-Class throughout.
Tips for playing as Scientist;
- Your at a disadvantage immediately starting in light containment, this is where the D-Class start, where SCP-173 (Peanut) starts and you will be in competition for items immediately and they always eliminate you if possible.
- Ideally, find the gun first either in G-18, TS-1, 173's monitor room or in the bathroom. You get a single clip so that's a few less D-Class but the point is you've got it out of their hands.
- 914 (the upgrade room) should always be tackled quickly, it's a deadend though required for essential upgrades to equipment.
- If you can escape light take a few D-Class with you, they will either distract the SCPs in heavy (the level up) or, less likely, be taken prisoner by the guards, it's a win-win.
- If you escape and become an MTF Scientist perhaps consider taking the route to elevator A, MTF tend to opt for B and that leaves A a potential escape route for successful D-Class; best to at least check than leave unguarded.