SCP Secret Laboratory How to win as Scientist plus basic knowledge
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Welcome to this fun little series. Here's a brief rundown of all the classes covered thus far:
Class-D:
Spawns with nothing.
Objective: Escape to become a Chaos Insurgency
Needs to find and upgrade keycards to escape.
Avoid everyone except Chaos Insurgency.
Scientist:
Spawns with scientist keycard and med pack.
Objective: Escape to become MTF.
Find SCP-914 and upgrade keycard to escape.
Avoid everyone except MTF.
MTF (Nine-Tailed Fox):
Spawns with a bunch of military equipment.
Objective: Rescue the Scientists and kill everything else.
If the situation gets uncontrollable, activate Nuke.
Chaos Insurgency (C.I.):
Spawns with basic C.I. equipment.
Objective: Rescue Class-D's and kill everyone else.
If things get too hectic, activate Nuke.
SCP-049 (The Plague Doctor):
walks slow.
can insta-kill upon touch.
Can turn his recent kill into a SCP-049-2 (Zombie) that will fight for the SCP team.
Can only resurrect if deceased was dead for no more than 15 seconds.
SCP-049-2 (Zombie):
Slow attack speed.
As fast as a normal human.
Does lots of damage.
Serves the Plague Doctor.
SCP-106 (Larry):
Walks slowly.
Slow attack speed.
He can walk through doors.
If he touches you, you get sent into his pocket dimension, with a 50/50 chance of survival.
If you survive you teleport to Larry's containment chamber room.
Can be stopped by either depleting his health, or using the femur breaker in his containment room.
SCP-173 (Peanut): REDACTED
SCP-096 (Shy guy): REDACTED
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