SCP: Secret Laboratory | No Mic SCP-079 Gameplay | 28/30 SCP Kills

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Published on ● Video Link: https://www.youtube.com/watch?v=_D-l3WkcTwM



Duration: 24:07
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Didn't speak all round. For SCP-079, which has no ability to directly kill people (except through tesla gate manual activation), speech is required to guide teammates to turn off your generators (which, when all three are turned on, allow you to be killed from your containment chamber) and find humans throughout the facility. SCPs win by killing everyone; we came close twice in this round.

SCP-049 (doctor) died to someone with the Micro HID (single-use electrical device, strongest weapon in the game but takes ages to charge up and very limited ammo); I locked them in a room to force them to spool it down, but SCP-049 charged anyway.

SCP-173 logged out.

Game Rules:

SCP Secret Laboratory is a round-based social-esque first person shooter where you take on many roles within an SCP Foundation facility undergoing a containment breach. You can play as the scientists and imprisoned D-class attempting to escape while being at odds with one another, the Mobile Task Force which attempts to rescue the scientists, or the Chaos Insurgency which opposes the MTF. The smallest and most powerful team is the SCPs, which consist of unique entities with large health pools, some regenerative shielding, and powerful attacks and special abilities.

MTF and Chaos spawn waves appear every 5-6 minutes and must make their way into the facility to save their respective allied factions. They can only win the round if they kill all SCPs. At the start of the round, everyone spawns as either a D-class, scientist, facility guard, or SCP. MTF and Chaos spawn waves are made up of players who have died in the last 5-6 minutes, or who missed out on the last spawn wave for some reason. SCPs win the round by killing every human in the facility, before another spawn wave can appear. Rounds last a maximum of ~30 minutes, as the facility is automatically destroyed by a nuclear bomb at 25 minutes.

SCPs:

- SCP-096 enrages when looked at and becomes a melee powerhouse, but is completely ineffective and harmless otherwise. Its incredible strength allows it to tear down doors and rip open locked gates, which other SCPs cannot operate. When enraged, SCP-096 cannot perceive its allies or anyone who has not seen it, meaning that when its rage ends, it has a long vulnerable period.
- SCP-173 moves very fast when not looked at. When looked at, it can force players around it to "blink", allowing it to make short sharp movements which kill anyone near to where it 'lands'. It can also create a puddle of excrement on the ground which slows players, and restores SCP-173's shields if someone is killed inside the puddle. SCP-173 kills by snapping necks at short range.
- SCP-939 is completely silent when walking and is the only SCP that is *unconditionally* faster than the human classes, as it can sprint at a pace that moderately outpaces a running human. It can mimic the voices of its victims, stealing their last spoken words to play as its own. It can also place an amnesia cloud which causes anyone caught inside of it to lose the ability to perceive SCP-939 except when it attacks. SCP-939 has a decent melee attack and a charged leap which instantly kills anyone it hits. SCP-939 is blind and can only perceive sound.
- SCP-106 can phase through walls, tunnel through the ground to stealth its way behind enemy lines, teleport to nearby rooms, form a map of the facility in its vicinity, and regenerates shields whenever it tunnels through the Earth. When it attacks someone, it initially deals damage; the second attack sends them to its pocket dimension, where they take constant damage until passing through a doorway that has a 12.5% chance of ejecting them into the facility again. If they are taken to the pocket dimension ever again, they die.
- SCP-049 is a plague doctor which can attack people at melee range, inducing cardiac arrest which can be stopped using adrenaline, or outhealed (as it deals around 150 damage over time). It can also designate specific targets to focus on, boosting its own speed as long as it pursues that individual. It can revive recently deceased corpses as SCP-049-2, zombies with moderately large healthbars, infinite sprint, and a weak melee attack, who can eat corpses for HP.
- SCP-079 is a computer that can operate doors in the facility, closing, opening, and locking them. It can also play sounds, tag enemies for its allies, and blackout rooms. As it assists its allies in killing people, it gains XP, boosting its energy regeneration and unlocking increasingly powerful abilities (longer range ping, blackout, lockdown, district-wide blackout, camp scanner, etc). There are 3 generators in the facility which humans aim to activate. When all 3 generators are turned on, SCP-079's containment chamber is unlocked and it can be recontained with a button in its room. SCP-079 must command its allies to turn these generators off before they can spool up.




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