SCP: Secret Laboratory | No Mic SCP-079 Gameplay | The Most Dangerous Game
Extremely slow early game, with massive messups in terms of energy management and team coordination. These issues become less prominent around the time that I start supporting SCP-049 at the intercom room, as I settle into the "body language" of my team and my teammates' kills help me to catch up to where I should be (usually, you should expect to hit Tier 3 just before the first militarised spawn wave).
Something to remember: SCP-079 is only as good as its team. I had amazing, communicative, and highly responsive teammates this round. They were so good without me that even when I was actively trying to stop them from ending the game, they almost did by practically wiping out Chaos on their own initiative. I would say that far from keeping them alive, they spent more than half of the round (and a majority of the damage they took) protecting me from harm.
And there we have it. We've had a round where I received credit for over 90% of the kills (28/30 = 93.3%), a round where our enemies held an overwhelming advantage from the first minute which we still managed to win, and now a game where I managed to keep myself and my team alive until the autonuke at 25 minutes (designed to stop rounds from going on forever; it turns on by itself and cannot be deactivated or subverted) and then win the match. This is probably the last 079 gameplay video I'll post on the channel, unless I really feel like doing otherwise.
Fun fact, I technically kill the same guy at least three times in a row -- maybe five, though I can't be certain since players' names aren't always visible. First confirmed time is as a D-class at 3:09 as part of the initial human spawn group, second at 17:56 as part of the second chaos wave, third at 23:48 as part of the second MTF wave. It is almost certain that he was part of the first Chaos wave and first MTF wave as well; I believe his Chaos form would have died a short time after 7:56 and his MTF form would've died sometime around 14:52. This is why he thinks I'm specifically trying to kill him at 23:48 lol.
In total there were four spawn waves -- two MTF and two Chaos Insurgency -- not including the initial D-class, scientists, and facility guards. That makes for 20 + 15x4 humans, or around 80 total human deaths throughout the round, of which SCPs were responsible for 69.
This round was pretty scuffed. We had a very overly aggressive SCP-173 (sometimes this is a good thing), an SCP-049 who was playing doctor for the first time (as evidenced by him not knowing that his basic attack induced cardiac arrest), and generators being activated from within 63 seconds of the round beginning. Conversely, at 19:25 and 24:32, almost none of the Chaos Insurgency and MTF soldiers have flashlights, in spite of the fact that they *know* that there is a highly active SCP-079 blacking out entire sections of the site; they are literally there to kill me, and less than a third of them brought a countermeasure to my most spammable ability. It's bonkers.
The dog (SCP-939) was pretty insane though. There's just something magical about a competent SCP-939; their presence alone turns our enemies to rout, and their heightened mobility essentially eliminates any possibility of SCP-079's containment generators being activated.
I still think back to the game which made me fall in love with SCP-079, where it was just me and an SCP-939 player against a lobby of 25 humans from the very beginning. We managed to wipe three spawn waves through nothing but an unspoken and intuitive coordination. SCP-939 would establish ambushes, I would lock down rooms to divide the MTF's assault, and point out sneaking humans as well as people about to open doors which SCP-939 was preparing to leap through. Not a word was ever said aside from "thank you" when we won. :)
Apparently with the next update, SCP-079 will gain the ability at Tier-5 to survive the nuclear detonation, as well as override the detonation sequence to set it off themselves. That'll be fun when it comes out.
Not pictured: me hastily alt-tabbing to write a TTS message and spilling tea on my keyboard after dying to autonuke. The AUDIO CENSORED music is "Cur Dolorem Sentis" ('Why do we feel pain') from Limbus Company.
44/69 SCP kills (nice)
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