Teleport Your Player Back To Safe Ground | EASY Unity Tutorial
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In this Unity tutorial I'll show you TWO different ways we can teleport our player back to safety after touching a damage zone (like falling off a cliff, or jumping in acid/poison/lava.)
The first method is very automatic and you can just "set it and forget it" - whereas the second method is a bit more customizable since we'll create a system to warp our player back to specific checkpoints.
I cover a lot here, so we're going to make this fast!
Link to Download the 2D Asset Pack seen in this tutorial:
https://veilofmaia.com/tutorial-asset-pack/
Credits-----------------------------------------------------
Unity Physics2D.BoxCast Documentation Pic:
https://docs.unity3d.com/ScriptReference/Physics2D.BoxCast.html
Contents of This Video: ------------------------------------------
00:00 - Intro + Scene Explanation
01:45 - Setting Up GroundSaver Script
05:35 - Detecting if Player is Touching the Ground
08:04 - Finalizing the Warp for Method 1
09:20 - Setting Up GroundSaver With CheckPoint Script
12:20 - Finishing CheckPoint System
13:30 - Fixing Pivot Point Offset Problems
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