Second Day in Unreal Venice - 3D Shenanigans

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Today I'm putting the finishing touches on my crowd animation in the Unreal Engine version of Venice. This involves adding some grass foliage, perhaps an animated gondola and some Niagara bird effects in the sky. I might also add some Lumetri colour correction in Premiere and seeing another animation project finished.

I'm using the Venice Fast Build set by Deelus (free for the month of August): https://www.unrealengine.com/marketplace/en-US/product/venice-fast-building


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