Foggy Bench in Unreal Engine, Day 2 - 3D Shenanigans
I'll try to finish off the Foggy Bench scene today and turn it into a little animation. There's a lot I don't know about Ultra Dynamic Sky and how to use it in a Level Sequence, perhaps we can find out more together. The scene needs a few more finishing touches and some more background love, and perhaps some fog. Let's make it happen!
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