3D Shenanigans - Animating AI Behaviour in Unreal Engine 5
Today I may have a look at animating a small crowd of random characters walking through that quaint medieval town by Hivemind. At least that's the plan! I've never used Behaviour Trees in UE5, so this could be fun.
The asset I'm working with is called Modular Stylized Desert Town, available through Humble:
Unreal Mega Pack: https://www.humblebundle.com/software/unreal-engine-mega-pack-software?partner=wpguru
CHAPTER POINTS
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00:00 Holding Loop
09:15 Titles and Session Overview
18:50 Tinting Quinn
21:00 Setting up a Chase Player AI
37:15 Make Unreal Engine 5 more performant
41:10 Setting up a Random Walker AI (doesn't work)
1:20:40 Setting up a Random Walker AI (works!)
1:26:40 Adding more Colours
1:42:30 Randomizing the Walk Speed
1:51:40 Making them look at the next location
2:09:10 Building a large crowd in the Desert Town
2:27:00 Goodbye 👋
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