「Secret of Mana」 Bug #04 ~ "Frozen Enemy Lock"
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[ Secret of Mana ]
Bug #04 ~ "Frozen Enemy Lock"
- Always finding a new and different bug everyday... so far..
This requires some timing and usage of Glove weapon (throwing) and any offensive spell (Burst is easiest due to the nature you can time to pull this off).
Bug: When you throw the enemy and the spell activates DURING the throwing phase, it causes to be stuck between both the throwing and spell damage (knockback) animation.
I guess the game doesn't know which animation to follow afterwards (to finish the throwing animation or knockback from spell) so it just stays there frozen.
While frozen, the enemy has no hit-box collision hence you can't hit it and can go through it (unless it is an enemy collision), can't attack or do anything.
To break out of this freeze, you can just cast any targetable spell on it which will resume it back to normal (because the game knows it can follow up with the "spell knockback" animation).
This works on ALL enemies that can be tossed.
Also, if the spell should kill them, it WONT but cause the bug because again, the game doesn't know if it should finish doing the "throw animation" or "spell knockback animation".
You can do it to as much enemies as you want!
4:10 to see me bug 2 of them in the same location (I tried to get 3 but I messed up on one of the enemy).
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System: PS4-EN
Rank: Default
Gameplay: 1st
Waifu: Primm
Guide: None, Blind Run
[ Video Title Abbreviations ]
E (Event) - Game Events
Ept (Event Playthrough) - Playthrough with events
GP (Gameplay) - Gameplay of dungeons/battles
CG (Computer Graphics) - "FMV/CG" special events
B (Boss) - Boss fight
FB (Final Boss) - Final Boss Fight
OB (Optional Boss) - Optional/Secret Boss
WMV HD format, 10.0Mbps Bitrate, 1280x720, 30fps, WMV7 codec
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