「Secret of Mana」 Bug #03 ~ "Undying Death & Autosave Corruption"
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[ Secret of Mana ]
Bug #03 ~ "Undying Death & Autosave Corruption"
Autosave corruption - 6:40
- Probably the WORST bug you can encounter, especially if the game ONLY have autosave (no manual save), because this would force you to restart the game from the very beginning!
In battle, they use a "Queue Damage" system when it queues up attacks in chronological order while a spell/item effect is taking place.
For example: You have 100/200 HP and you use candy. DURING the candy item animation, the enemy hit you got 150 damage. You'll first receive the 150 damage than get healed (but you are dead by then).
Of course this goes the same when reviving.
Prim was dead (ghost with 0 HP), you use Cup of Wishes to revive her. DURING that time, she is flagged as "alive" but you need the revive animation to complete to get HP and get out of "Ghost form".
Well, due to the Queue Damage system, she doesn't get any HP back because the enemy attacked her (when she got 0 HP) but apparently she gets flagged as "Non-Ghost".
So now you have a dead-nondead character who can't charge up her attack to hit (will always miss), can't cast spells or use items because she is considered DEAD.
WORST is if you move into another screen, you WILL trigger an auto-save which will completely wreck it. Since when you load that auto-save, it'll see all your characters are dead and will instantly force a Game-Over.
This is how I see this bug is triggered.
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System: PS4-EN
Rank: Default
Gameplay: 1st
Waifu: Primm
Guide: None, Blind Run
[ Video Title Abbreviations ]
E (Event) - Game Events
Ept (Event Playthrough) - Playthrough with events
GP (Gameplay) - Gameplay of dungeons/battles
CG (Computer Graphics) - "FMV/CG" special events
B (Boss) - Boss fight
FB (Final Boss) - Final Boss Fight
OB (Optional Boss) - Optional/Secret Boss
WMV HD format, 10.0Mbps Bitrate, 1280x720, 30fps, WMV7 codec
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