Sega Model 3 Arcade Showcase Rendered @ 4K - All 27 Games - NO TALKING JUST GAMEPLAY (モデル3)
All Sega Model 3 games rendered @ 4k resolution. This video shows all games except for the undumped and incredibly rare Boat Race GP. Check out my other system showcase videos here:
Sega Model 2 Showcase Video: https://www.youtube.com/watch?v=9TY6wdeelEE
Nintendo Triforce Showcase Video: https://www.youtube.com/watch?v=MUGDJND0O6E
There's a timer in the bottom right for each game time remaining. The Sega Model 3 hardware was pretty insane for it's time. There's just something about the colours and the lack of hardcore shading in these games.... maybe it's a nostalgia thing. Between the Model 2 & 3 the library of games are amazing.
All games are natively rendered at 4k, there's an option in the emulator to enable widescreen, which renders the viewpoint wider than the usual 4:3 area. It doesn't stretch the graphics at all, it renders the scene wider than it originally did for 4:3 screens. So what that means is you get proper rendered widescreen with 16:9 non stretched graphics! I recorded most games in this view because it looks awesome. There are a few games that have a minor background texture issues in the top corners when this is enabled. Just in case you're wondering what the black boxes in a few games are. I turned widescreen off for VF3 as it made the game look a bit broken!
Here's a longer history snippet about the system, taken from Sega Retro.
https://segaretro.org/Sega_Model_3
The Model 3 board went through a series of delays which frustrated Sega. Following their success with the Model 2's texture-mapping chip, Real3D (a spin-off company from Lockheed Martin) were unable to finalise the specifications of the Model 3's GPU, the Real3D Pro-1000 graphics processors, until late 1995 or early 1996. By this time, Real3D had partnered with Mitsubishi, which provided the ALU and graphics memory for the Pro-1000. Sega had planned to release the Model 3 board in late 1995 along with three games, one of which, Indy 500, was reportedly downgraded to Model 2 hardware thanks to the troubles. In late 1995, Yu Suzuki promised the Model 3 would deliver "the best 3D graphics". When the Model 3 specification was finalized, it used two Real3D Pro-1000 processors, including four Mitsubishi 3D-RAM ALU chips. The Model 3 eventually debuted, with Virtua Fighter 3 as its first game, at the AOU Show 1996 in February 1996, and was followed by Scud Race later that year. The board was officially supported until 1999, to make room for the Sega NAOMI and its successors, the Sega Hikaru and NAOMI 2.
The Model 3 went through a number of revisions (steps) in which improvements were made the system and board architecture was changed. These "steppings" mainly increased the clock speed of the CPU and the speed of the 3D engine, as well as minor changes to the board architecture.[2] Step 1.0 and Step 1.5 released in 1996, Step 2.0 in 1997, and Step 2.1 in 1998. Though there was much talk of Model 3 games being ported to the Sega Saturn, all home ports of Model 3 games were seen on the Sega Dreamcast, including the likes of Sega Rally 2, Virtua Fighter 3tb, Virtual-On Oratorio Tangram and Virtua Striker 2.
It was the most powerful game system in its time, an order of magnitude more powerful than PC graphics cards from 1998, which were still producing Model 2 quality graphics, two years years after the Model 3's release. By 2000, the Sega Model 2 & 3 had sold over 200,000 *arcade systems worldwide, making them some of the best-selling arcade game boards of all time.
#sega #arcade
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