SEKIGAHARA The Unification of Japan

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Published on ● Video Link: https://www.youtube.com/watch?v=a-SrHTHZR64



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Sekigahara The Unification of Japan is a fantastic game from GMT games. I snagged myself a Third Printing of this much loved game, I unbox it, talk about it and give an indication of the flow of play. A fascinating modeling of the 7 week clash of forces that changed Japan, you also get to learn the various clans “Mon” (clan icon) which were normally displayed on the Samurai’s “nobori” (back banner) – of course correctly pronouncing the names might be challenging.

Due to some production issues with my copy, the opening happened many many weeks before my sample of play and as such I was a bit rusty on some of the rules - as such I present an extract from the rulebook re “Impact”, as I confused myself whilst filming.

"8.3.2 Base Impact
The base Impact of a deployment is the number of mon on the block.
8.3.3 Impact Bonus
Add one point of Impact for each block of the same daimyo already deployed (on the same side) in the present battle.
8.4.1 Cavalry and Gun Impact
Cards with a sword in the corner enable a Special Attack. When used to deploy a block with a cavalry or gun symbol, an attack of that type is launched. In a cavalry or gun attack, add two points of Impact for the cavalry or gun, and another two points of Impact for each block featuring that type of attack already deployed"

As per the above, in my sample battle I would have had an Impact of 10: 1 for the first block, 3 + 1 (for 1 matched block) for the second and for the final block 1+ 2 (2 other matched blocks)+ 2 (special attack bonus) for a total of 10.

I didn't talk about Overruns which is another way of eliminating units, see the rulebook for more Info.

Clarification of Victory conditions:
"The Tokugawa player wins instantly if Ishida Mitsunari is killed or Toyotomi Hideyori is captured. The Ishida player wins instantly if Tokugawa Iesayu is killed.

Victory points are counted if the end of week 7 is reached with no instant winner. Players score two points for each castle and one point for each Resource Location. The higher total wins the game.
A tie in victory points is broken in favor of the Ishida player."

Conclusion:
Cons- Have to apply Stickers, useless insert, risk of slight colour variation of gold blocks, only one scenario, only 2 player

Pros-Simple rules, gameplay depth, elegant design, great rulebook, clean graphic design, scenario is very well modeled, GMT quality product

Two Nobori up

Link to GMT games page
http://www.gmtgames.com/p-501-sekigahara-3rd-printing.aspx







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