Sengoku 3 Kongoh Ep. 1 Chapter 1 - China

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Published on ● Video Link: https://www.youtube.com/watch?v=BZXIo3V33D4



Game:
Sengoku 3 (2001)
Duration: 7:54
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Character: Kongoh
Chapter 1: China

No death run of Kongoh in Sengoku 3 (a.k.a. Sengoku Legends 2001 in Japan)
Kongoh is the strength character, but as everyone knows, strong character also means the slowest character. I started off using Kongoh first since everyone who has done this game on youtube doesn't really use Kongoh. But in fact, Kongoh is a good choice for beginners as he is able to grab hold of enemies and throw them around in any direction he wants. He is also able to do the izuna drop on the enemies with some cost of energy which most characters can't, the other being their leader, Kagetsura.

Anyway, China stage is just a warm-up of the game. The hard part for most beginners is when they face the yellow samurais, and you are not alone as I do face it when I first played the game. In fact, it is just a matter of positioning when you encounter them.
Players will also encounter a fire warrior at the end of this stage. Should be fairly easy when compared to other bosses. He just jumps around 3 times and is invincible, but after the 3rd jump, he is open to your attacks. Kongoh may be a little hard to defeat him actually due to his speed, but this should be not a problem for the rest of the cast.

Here's Kongoh's stats ranking (Comparing against the 4 initially available main characters)
Speed: 4th / 4th
Reach: 1st / 4th
Damage: 1st / 4th
Specials: 4th / 4th (His A special only can work on normal enemies, and it will miss petite enemies like frogs, and the effect can't be used on huge bosses like Phoenix, Gate & Evil). His B special leaves some gap between himself and the thrown weapon, any enemies in this gap will not inflict maximum damage.
Gauge charge: All 4 characters are the same

Below is Kongoh's final stats ranking (after the inclusion of Byakki & Okuni from stage 4 onwards)
Speed: 6th / 6th
Reach: 1st / 6th
Damage: 1st / 6th
Specials: 6th / 6th (His A special only can work on normal enemies, and it will miss petite enemies like frogs, and the effect can't be used on huge bosses like Phoenix, Gate & Evil). His B special leaves some gap between himself and the thrown weapon, any enemies in this gap will not inflict maximum damage.
Gauge charge: 3rd-6th / 6th (All 4 initial main characters are the same, inferior to the later 2 that joined the team)

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