Sengoku 3 Kongoh Ep. 6 Chapter 6 - Kyoto

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Published on ● Video Link: https://www.youtube.com/watch?v=2Cp4BfUBlUM



Game:
Sengoku 3 (2001)
Duration: 15:11
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Character: Kongoh
Chapter 6: Kyoto

No death run of Kongoh in Sengoku 3 (a.k.a. Sengoku Legends 2001 in Japan)
Kongoh is the strength character, but as everyone knows, strong character also means the slowest character. I started off using Kongoh first since everyone who has done this game on youtube doesn't really use Kongoh. But in fact, Kongoh is a good choice for beginners as he is able to grab hold of enemies and throw them around in any direction he wants. He is also able to do the izuna drop on the enemies with some cost of energy which most characters can't, the other being their leader, Kagetsura.

I seriously do not know what to comment in this chapter as this is the final challenge and the game will put your skills to a test. Also, the final boss, Evil, is crazy. I honestly and spamming a lot of save states just to get a no death at the final boss because frankly speaking, his moves are very random and I have to depend a lot on luck. Thus, I spam a lot of save states on both The Gate and Evil final boss as I had to use the emergency flight move which takes up a portion of health often. Nevertheless, this chapter is really a pain.

Here's Kongoh's stats ranking (Comparing against the 4 initially available main characters)
Speed: 4th / 4th
Reach: 1st / 4th
Damage: 1st / 4th
Specials: 4th / 4th (His A special only can work on normal enemies, and it will miss petite enemies like frogs, and the effect can't be used on huge bosses like Phoenix, Gate & Evil). His B special leaves some gap between himself and the thrown weapon, any enemies in this gap will not inflict maximum damage.
Gauge charge: All 4 characters are the same

Below is Kongoh's final stats ranking (after the inclusion of Byakki & Okuni from stage 4 onwards)
Speed: 6th / 6th
Reach: 1st / 6th
Damage: 1st / 6th
Specials: 6th / 6th (His A special only can work on normal enemies, and it will miss petite enemies like frogs, and the effect can't be used on huge bosses like Phoenix, Gate & Evil). His B special leaves some gap between himself and the thrown weapon, any enemies in this gap will not inflict maximum damage.
Gauge charge: 3rd-6th / 6th (All 4 initial main characters are the same, inferior to the later 2 that joined the team)

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