Sengoku 3 Kongoh Ep. 2 Chapter 2 - Italy

Channel:
Subscribers:
7,380
Published on ● Video Link: https://www.youtube.com/watch?v=bZf6EG-WfUI



Game:
Sengoku 3 (2001)
Duration: 7:50
50 views
0


Character: Kongoh
Chapter 2: Italy

No death run of Kongoh in Sengoku 3 (a.k.a. Sengoku Legends 2001 in Japan)
Kongoh is the strength character, but as everyone knows, strong character also means the slowest character. I started off using Kongoh first since everyone who has done this game on youtube doesn't really use Kongoh. But in fact, Kongoh is a good choice for beginners as he is able to grab hold of enemies and throw them around in any direction he wants. He is also able to do the izuna drop on the enemies with some cost of energy which most characters can't, the other being their leader, Kagetsura.

Italy stage main problem should be the boss herself, Okuni, the one and only older sister of one of the playable characters, Kurenai. The main problem with Okuni is that she is quite fast to avoid your attacks and counter them. Just position yourself on top or below her of the screen whenever she is down, and when she gets up, move down or up respectively to her and just spam attacks on her as she is fast. Oh yes, her kunoichi supports are also annoying fast, and that is one problem with dealing with her. Other than that, beating this chapter should not be that much of a challenge anymore.

Here's Kongoh's stats ranking (Comparing against the 4 initially available main characters)
Speed: 4th / 4th
Reach: 1st / 4th
Damage: 1st / 4th
Specials: 4th / 4th (His A special only can work on normal enemies, and it will miss petite enemies like frogs, and the effect can't be used on huge bosses like Phoenix, Gate & Evil). His B special leaves some gap between himself and the thrown weapon, any enemies in this gap will not inflict maximum damage.
Gauge charge: All 4 characters are the same

Below is Kongoh's final stats ranking (after the inclusion of Byakki & Okuni from stage 4 onwards)
Speed: 6th / 6th
Reach: 1st / 6th
Damage: 1st / 6th
Specials: 6th / 6th (His A special only can work on normal enemies, and it will miss petite enemies like frogs, and the effect can't be used on huge bosses like Phoenix, Gate & Evil). His B special leaves some gap between himself and the thrown weapon, any enemies in this gap will not inflict maximum damage.
Gauge charge: 3rd-6th / 6th (All 4 initial main characters are the same, inferior to the later 2 that joined the team)

Playlist:
https://www.youtube.com/playlist?list=PLwfRWcI0Yq_Xe4NgfnksoA79LBJLTmaH-







Tags:
Sengoku
Legends
2001
SNK
Arcade
Humble
Bundle
Ninja
Samurai
Microsoft
Windows
XBOX
One
XB1
XBONE
Sony
Playstation
Playstation4
PS4
PS
Wii
Virtual
Console
Neo
Geo
Kongoh
1cc
Credit
Clear
noise
factory