Sentinel Hammer Fast Swaps - The SaimizZ Combo
Another combo that is actually meant to show a new and obscure DE quirk. This was originally found by my man SaimizZ (https://www.youtube.com/c/saimizz) with full-auto: after using the hammer, the full-auto wind-up is way faster than normal. Since heavy cannon, precision bolt, heat blast and so on do the exact same thing, it was pretty easy to figure out why: the hammer enables fast swaps. As a consequence it is possible to do fast lock-ons and rockets/sticky bombs punch swaps. Howewer from my analysis you need to have the weapon concerned already equipped before using the hammer, which forced me into that weird sky strike in the opening of this particular combo.
Against a standard marauder you could go pb - rocket - hammer - lockon but a pb shot doesn't generally falter a possessed marauder. Alternatively you could start with the ballista, altough it's as slow as always.
Final observation: the sentinel hammer doesn't break BAT swapping, so for example you can keep using ballista fast punch swaps before AND after an hammer usage. Aside from that, I couldn't find anything interesting since modswapping in general doesn't really connect well with other punch swaps and lock-on techniques.
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Fast lock-on: https://youtu.be/H_k7ZgLTXXw
Punch swaps: https://youtu.be/U-rFQtSlMDQ
BATS: https://youtu.be/ByPw_r5uXZc
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