Sentinels of the Multiverse: Weekly One-Shot - No Time to Bleed

Subscribers:
4,420
Published on ● Video Link: https://www.youtube.com/watch?v=GLMQdWU4aaE



Duration: 41:16
45 views
2


This is the final part of the unlock for Action Hero Stuntman, which I have already uploaded. As a result, I go for a safer style of play here so the team isn't in danger of getting wiped out.

If you want to see Crimson's take on things, you can do so here: https://www.youtube.com/watch?v=Sy3MtGZ3EqE

The strategy here is that Stuntman can cut through both Chairman and environmental damage reduction to hit priority targets while either setting up his damage or whatever else you want him to do in the mean time. If you set up Fixer or Nightmist to tank, Coute que coute is a great card to play as if offers another damage boost, and it is hard for the enemy to counter him. Main thing to watch out is for when the vats go sky high in an explosion.

The Sentinels are here since they are required for the unlock. Ultimately, you will want to get Durasteel Chains and Hippocratic Oath out to be most effective, with the Oath being the important one here as you need the healing to keep Idealist alive. Sadly, I didn't get the cards I needed to make them durable, but I did get Tactics so I could do a little extra damage while still providing deck manipulation. Once both Prison Breaks have been dealt with, Writhe no longer needs to play support and you can go more offensive.

Fixer is here as a flexible character. Pipe Wrench and Driving Mantis turn him into a tank where he can withstand and redirect quite a bit of damage. This allows you to abuse Chairman's counter attack to kill his allies. Alternatively, if Nightmist is going to be the tank instead, then Fixer can go for damage like I do here where I smack stuff around with the Crowbars for the entire game. Just make sure to abuse the nemesis bonuses and you can pick off some annoying targets without the proper stance.

Nightmist is best as a tank, but she can also control the environment for you here. Normally you would use Planar Banishment to destroy anything annoying. You can also tank for a period of time with the Amulet of the Elder Gods, even abusing Chairman's counter attack. The best case scenario is what you'll see here where you get Mist Form early. This allows you to block the Operative and deny three of the Chairman's one-shots (plus the Contract). Just make sure you can protect it as there are only 2, and if you lose one too early, you can lose your advantage.

As for the environment, the rats will attack the thugs and underbosses more often than not. You mainly need to worry about the different vats that come out. One hurts you, one heals you, and the third one boosts damage, giving you something else to keep track of during the game.

In the end, there are many ways for this one to go really bad, but there are a lot of tools here for you to use. Mainstay with Human Shield and Durasteel is a third tank if you can't get Fixer or Nightmist going. In the end, this one is more of a test of being able to use what you're given or holding out until you get what you need. There are many ways to win (or lose), so we'll have to see how differently things go when I take on this one with Crimson later in the week.







Tags:
Sentinels of the Multiverse
PC
Card Game



Other Statistics

Sentinels of the Multiverse: The Video Game Statistics For TheHeroOfLight

At present, TheHeroOfLight has 32,690 views spread across 264 videos for Sentinels of the Multiverse: The Video Game, with the game making up over 6 days of published video on his channel. This is 3.52% of the total watchable video for Sentinels of the Multiverse: The Video Game on TheHeroOfLight's YouTube channel.