I think I was right in that the previous stage was a breather stage. This one is almost a constant gauntlet of enemies. I say 'almost' only because of one spot that has a building with a rocket crate in it.. the surrounding area is filled with hatchling arachnoids and a few kleer. In itself, that's not so bad.. but then you have to factor in 3, yes THREE, witch-brides. It's so tedious and unfulfilling. The best way to handle it is to stay inside that building with the crate because it limits line of sight for the witch-brides. So not fun..
Other than that, this stage is certainly a thing. There's a spot with like 6 or more scrapjacks.. another with probably 8 or more bio-mechanoid majors.. another right after that with probably 12 or more ADDITIONAL majors.. and another with probably 8 or more khnum. That's not counting the countless kleer, beheaded rocketeers, kamikazes, and juvenile spiders.. with a decent helping of werebulls too.
And we're not even at the boss yet! ...I'm honestly not even sure I want to think about what kind of hell that's going to be at this point.
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