Serious Sam FE Raytracing Resolution don't let go fullscreen

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Published on ● Video Link: https://www.youtube.com/watch?v=WOMtgcZmRF0



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My real hardware display setup is a 1920x1080@144hz (MSI Optix G27C2) but I set this with virtual resolutions like 3840x2160@120hz, 2560x1440@144hz, etc (downscale) making custom resolutions trough nvidia panel.

Of course, all other games work's fine and detect my virtuals resolutions very well.
Some games need's to activate the Override System DPI (High DPI scaling option) to adjust correctly into the display panel.

Aditionaly, I use multimonitor setup (a secondary monitor for view the browser or another apps while I play games).

I've tryed to set this in the PersistentSymbols.ini file with different's resolutions.

persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)1920;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)1080;

persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)2560;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)1440;

persistent extern INDEX sam_bFullScreen=(INDEX)1;
persistent extern INDEX sam_iScreenSizeI=(INDEX)3840;
persistent extern INDEX sam_iScreenSizeJ=(INDEX)2160;

But always turn back to windowed mode. Is strange because my monitor panel IS a real 1080p but either don't work.
I've founded a extrange behaviour when I set the _bWideScreen=(INDEX)1
the game go in fullscreen mode, but the screen it goes out of the margin and pasing to the second monitor. I think this is because the render can't fit into the principal screen (downscale).

GPU: NVIDIA GeForce RTX 2070
CPU: AMD Ryzen 5 5600X 6-Core Processor
Memoria: 16 GB RAM (15.92 GB RAM disponibles)
Resolución actual: 3840 x 2160, 130Hz