Serious Sunday: Degradation mechanics suck. Flimsy gear is lazy design, and could be so much better.

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Published on ● Video Link: https://www.youtube.com/watch?v=UlPk9sFM0fs



Conan Exiles
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Discussion
Duration: 5:51
91 views
7


This week, Luke talks about a conversation he had during a party about the trend of recent crafting-centric games to have flimsy, constantly-breaking equipment, and how it's a lazy mechanic that could be easily remedied. He goes over contexts in which it serves a purpose other than to just pad gameplay and force more common resource gathering, and how in games where it is a central mechanic, how to take emphasis off of mass production of resources to keep you in tools and gear, and to turn crafting into a reward while reinforcing the exploration game loop.

The NPCs play lots of Conan Exiles: https://www.youtube.com/playlist?list=PLacwSBKCWdF-AE5mPSWOKYx7txK1hbQjC
Watch more Serious Sunday: https://www.youtube.com/playlist?list=PLacwSBKCWdF_Falvwmu9szmMc_Z7rXN2y

Serious Sunday is a freeform, sometimes roundtable discussion between the members of Level 0 NPCs, where a specific topic is pre-selected by the group to be explored and discussed at length. Each of the NPCs approach the topic from both the perspective of a seasoned, die-hard gamer, and as creators of games themselves. Part freeform review, part critical analysis, part video game book club, Serious Sunday is where the NPCs take a step back and take a moment to give a serious look at something that is important to the industry, or games in general.

Background video for this week's episode is Conan Exiles, © FunCom




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crafting mechanics
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degradation mechanics
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negative feedback loops



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