SFII:CE (prototype 25/03/1993) [Gen] - M.Bison

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This is a playthrough using M.Bison in an early prototype version (25/03/1993) of Street Fighter II: Champion Edition for the Genesis / Mega Drive. Read on below for more information...

M.Bison is the 4th and final boss of the game. He is a regular playable character as well.

===== ABOUT M.BISON =====

Probably the most famous fighting game boss character, and the staple Street Fighter villain. He has one of the most unique and distinct fighting styles... and has probably made the "fist aura" (for when he punches) his own trademark.

===== M.BISON MOVES =====

-- Psycho Crusher: charge B, then F + Punch
-- Scissor Kick: charge B, then F + Kick
-- Head Stomp: charge D, then U + Kick; if landed then guide air movement and can press Punch for swan punch

===== M.BISON IN THE 25/03/1993 PROTOTYPE =====

His gameplay sprites are directly taken from the SNES version of SF2:WW. You can tell this as his eyes look different, and when he walks forward or back, his clenched fist arm doesn't move. However he does have more animation frames than the SNES WW counterpart, examples being when he lands the Head Stomp and jumps off; his neutral jump kicks; his crouching LK and MK; and his transitioning from standing to crouching and vice-versa. His crouching HK (the slide) uses a frame from his Scissor Kick rather than being unique like in SF2:SCE. His body also turns into the Psycho Crusher colours too early when he does the special move.

===== ABOUT PROTOTYPE 25/03/1993 =====

This is another "early" version of Street Fighter II: Special Champion Edition (or Street Fighter II' Plus in Japan) for the Genesis / Mega Drive. The game is quite different to the final version, with significant differences in graphics and sound. The music is completely different.

In comparison to the later prototype (called Street Fighter II Turbo), the major difference is that in the gameplay screen, the lifebars at the top are situated within a black border. The lifebars and "K.O." icons themselves also look different as well, and the name font of them is the same style as in SNES SFII:WW minus colours. The "punch" and "kick" sound effects are also not the same.

In comparison to the final game (SFII:SCE), the animation frames for some characters appear to be unbalanced in usage for certain actions. For example Ryu, Ken and Vega's neutral standing animations has more frames (it actually animates like the Arcade version), but the penalty for this is that frames for their other areas/moves has been cut, making them look quite choppy. Other characters also have more walking frames, but again the penalty applies for other areas/moves.

Perhaps rather surprisingly, this version of the game features the proper "danger" music (for when characters are low on life) like the Arcade version... this is the only 16-bit version of SFII to have this feature. As we all know, it was changed to just speeding the music up in the final version of the game, just like the SNES and PC Engine versions.

===== THE STORY =====

Basically, Capcom outsourced to an unknown third-party software company to make the game for the Mega Drive. Capcom of Japan suddenly became unhappy with the quality of the port late into it's marketing and discarded everything made in this port. Capcom then decided to do the whole thing themselves.

===== MEDIA =====

A similar version to this prototype was shown in some video game magazine articles and TV shows back then. See as follows:

https://www.youtube.com/watch?v=cFXlY7v5w60

And here's an even EARLIER version which is NOT the one in my video, this version is not available:

https://www.youtube.com/watch?v=70lftKow39s

===== CHAPTERS =====

00:00 - Title, Character Select
00:18 - Regular fights
07:12 - Bonus Stage 1 (car)
07:50 - Regular fights
15:59 - Bonus Stage 2 (falling barrels)
16:34 - vs. Balrog (lose)
18:19 - Continue screen, Character Select
18:29 - vs. Balrog
19:52 - vs. Vega
22:16 - vs. Sagat
24:19 - vs. M.Bison
26:14 - Ending and name entry







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