ShaderMap 4 -- Powerful Texturing Swiss Army Knife
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Published on ● Video Link: https://www.youtube.com/watch?v=BPAntCCQTlg
Today we are looking at Shadermap 4, a powerful and easy way to create textures. You can easily create normal, displacement, AO and other textures from a single diffuse map, or create normal and other maps from a 3D model with just a few clicks.
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https://www.gamefromscratch.com/post/2020/06/04/ShaderMap-4-Hands-On.aspx
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Tags:
Shadermap
Shadermap 4
Textures
PBR
Texture
Application
Review
GameDev
Game Development
Normal Map
Displacement Map
AO Map
3D