SHADOW FIGHTER – Commodore Amiga (1994) | Classic 2D Beat 'Em Up with Intuitive Controls
Shadow Fighter, developed by the Italian NAPS Team and published by Gremlin Interactive in 1994, stands as one of the standout 2D beat 'em ups on the Commodore Amiga. Designed for the standard OCS/ECS hardware, it delivers smooth gameplay with impressive parallax scrolling and vibrant character animations.
Featuring 17 diverse fighters, each with unique moves and backgrounds, the game emphasizes accessibility with its one-button joystick control system. Players can execute over 25 moves per character, including special attacks, through intuitive joystick motions. A notable training mode introduces "Pupazz," a puppet adversary designed to help players practice and perfect their moves.
Graphically, the game impresses with its use of up to 80 colors on screen and an average of 64 layers of parallax scrolling, creating dynamic and immersive arenas. The soundtrack, composed by Patrick Phelan, complements the action with its energetic and atmospheric tunes.
While the AGA and CD32 versions offered enhanced visuals and additional features, the OCS/ECS release remains a testament to the Amiga's capabilities, providing a fast-paced and engaging fighting experience. Its legacy endures among retro gaming enthusiasts, celebrated for its technical achievements and engaging gameplay.
GAME MANUAL - https://tinyurl.com/SHADOW-FIGHTER-MANUAL
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