I had some weird sound artifacting on the Hayate playthrough, I thought about re-recording but just took the snips to those particular moments where score is tallying. You don't get penalized for getting hit, so I wanted to see what killing every enemy and getting the higher value score items would be like. I actually feel like you, ideally, just hoard the highest value sub-weapon if you want to push past a certain threshold. You can see the score values per item when the starting shop is displayed. I'm... not sure I hate myself that much to do that at this point. Figured it's a demo, one stage can't hurt.
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