ដំណើរស្វែងរកអាថ៍កំបាំងរបស់វីរះនារីឡារ៉ា- Shadow of the Tomb Raider 2018
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About the game:
The first steps towards rebooting the Tomb Raider franchise were taken in 2007 – a full six years before the Endurance set sail in 2013. Eleven years later, Lara Croft’s reimagined origin story is drawing to a close. Over the period of three games – developed by hundreds of passionate professionals across multiple development studios and publishing branches – Lara has evolved from an untested adventurer to a survivor, and ultimately into the Tomb Raider. We have grown alongside Lara, pushing ourselves to deliver the high-quality and cutting-edge experiences that you deserve.
We are eternally grateful for all of the fans – old and new – who have come on this journey with us.
Notes from the Shadow of the Tomb Raider Team
A Note from Senior Game Director Daniel Chayer-Bisson
“When you are working on your third game of a series you’re telling yourself: we will not make the same mistakes as the previous ones so this game should be the easiest to make. Oh boy was I wrong!
“Each project always provides a new set of challenges and a third one more so for different reasons. For example, in Shadow of Tomb Raider we knew we had to close off the trilogy, but what was not immediately obvious for us was the fact that not only did we had to make a great ending to the game, which is a hard thing to do by itself, but also a great ending that will conclude all of the previous two games at the same time.
“Also, by having worked on the previous two games I became comfortable with the recipes that we had developed over the years on how to make a Tomb Raider, but when we tried to use them exactly like before, the game fell flat. We had to find new ingredients to spice it up and that was the most difficult thing we had to do on Shadow of the Tomb Raider - finding the right balance between familiar and different.
“Too much on the familiar side and the game feels too much like a rehash of Rise of the Tomb Raider. Too much on the different side and we are building a different game and not closing the trilogy anymore.
“To my surprise, I would say that I’ve spent much of my time balancing the familiar and the different so that in the end, the game’s identity really plays its part in the trilogy, but also feels fresh enough that people want to dive in and experiences Lara’s final act in her origin story.”
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