Shadow Warrior 2 | CO-OP Gameplay - Part 13 ENDING

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Shadow Warrior 2 is a first-person shooter video game developed by Flying Wild Hog and published by Devolver Digital. It is the sequel to the 2013 Shadow Warrior, the reboot of the 1997 original. The game was released for Microsoft Windows in October 2016, and for PlayStation 4, Xbox One in May 2017 and Xbox Game Pass in December 2018.

Shadow Warrior 2 can be played in single-player mode or in a new 4-player co-op mode. In co-op mode, each player experiences the narrative as Lo Wang but sees other players as different anonymous ninjas.

The level environments are more open and nonlinear than in the previous title. New traversal mechanics have been added such as climbing walls and double jumping to allow for more exploration. The mission structure in Shadow Warrior 2 is less restricted than its predecessor, and players can now revisit earlier missions to re-engage past enemies in order to upgrade Wang's skills. The game features a hub area where the player can acquire quests and upgrade their abilities before beginning a mission. Every mission, except for story-specific events, features a randomly generated level design and content, including randomized map layouts, enemy positions, terrain, buildings, and weather conditions. The game utilises a procedural damage system that allows players to cut and blow off enemy limbs and body parts.

The game features over 70 different weapons, varying between firearms and blades. Killing enemies will level up weapons and reward the player with gems to augment their equipment with element properties and buffs.







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