Shadow[of the Beast]fax Commodore 64 mockup

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Published on ● Video Link: https://www.youtube.com/watch?v=XnyFQA7OPVY



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Trees are converted from Amiga Shadow the beast 1. Horses are just 1 sprite each (X+Y expanded) so up to 7 enemy horses on screen at once. Trees are non parallax scrolling. Lightning bolt would be a single pixel high light blue raster line and a change of enemy horse sprite colour, MC1, MC2 and background colours to Grey 3 for a few frames to simulate blinding flash of lightning. Enemy rider+horse sprite changed to just a horse sprite if hit. +/- 4 pixels of enemy riders vertical sprite position for collision. Sprite priorities changed on the fly based on lowest vertical position value = lowest priority sprite used first from hardware sprite 7 to 0. Now if somebody wants to code up this shit..............lol




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Shadow of the Beast Statistics For madcommodore

At this time, madcommodore has 4,031 views for Shadow of the Beast spread across 10 videos. About 2 hours worth of Shadow of the Beast videos were uploaded to his channel, making up less than 0.23% of the total overall content on madcommodore's YouTube channel.