Shake That City 2 Player Playthrough I Gaming With The Powers

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Welcome to our channel, where we delve into the thrilling world of board games! Join us as we take on the roles of city planners in the puzzly tile-laying game called Shake That City from @alderac . In this video, we will be showing you how to play the game at 2 players, while also diving into the mechanics and strategic planning that Shake That City has to offer!

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Get your copy here: https://boardlandia.com/products/shake-that-city-pre-order?variant=40583587233871¤cy=USD&utm_medium=product_sync&utm_source=google&utm_content=sag_organic&utm_campaign=sag_organic&srsltid=ASuE1wQXR64NE48xpWSVXaPuaNM_cUhC37Ce9veEpMH9ZCOj-uqCxL1VTjE

- TimeStamps -
0:00 Intro
0:38 How To Play
4:19 Gameplay Starts
20:47 Final Scoring
26:06 First Impressions

BGG Link: https://boardgamegeek.com/boardgame/359764/shake-city
Designers: Mads Fløe, Kåre Torndahl Kjær
Artist: Olga Kim
Publishers: Alderac Entertainment Group, Rozum
Developer: Kirk W. Buckendorf

Welcome, city planners! Design the best city block using patterns from the new and exciting "Cube Shaker". You'll place a mix of tiles to help grow the thriving city. The best design wins the game!

Shake That City is a family puzzly tile-laying game for 1-4 players, that plays under an hour! The game is played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3x3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, then place matching colored tiles in the matching pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.

• Roads wants to connect to an edge of the board.
• Factories wants to be next to other factories and roads.
• Homes want to be placed in clusters that are as small as possible — the smallest being a single tile — so long as they're not next to a factory.
• Parks wants to be next to homes and factories.
• Shops score increasingly more the closer they are placed to the city center, but if they're not placed on an edge, they need to be adjacent to a road connected to the board's edge in order to score. Without road access, you'll have no products to sell!

At game's end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board

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