SHC 2022: Sonic 3 A.I.R. Additional Characters
Welcome back to my coverage from the Sonic Hacking Contest 2022,
This time we play through Additional Characters, which is a set of mods that change either Tails or Sonic into one of 6 different characters (these can't all be used at the same time since they replace either Sonic or Tails instead of adding multiple characters)
This game is made by: Sotaknuck
Here is a link to download it for yourself:
https://shc.zone/entries/contest2022/664
Here is the info from the SHC page:
"This is a collection of multiple character mods for Sonic 3 Air.
Mighty The Armadillo is ready to run through Angel Island, with a satisfying moveset which combines moves from his Chaotix and Mania appearances.
Rock Breaker: Mighty can break all rocks (NOT WALLS THOUGH). This means he has access to Knuckles routes in Angel Island or in Ice Cap, for example.
Bullet deflection: spin or crouch to bounce bullets away with mighty's shell
Spike immunity: if mighty is spinning he will avoid damage from environmental spikes once.
Stomp: normal secondary action from Sonic Mania
Wall jump: his secondary action from Knuckles Chaotix. Hold the direction and the action button against a wall to latch on after a Jump. Mighty will fall if the jump button isn't released after a second. Hold UP to jump vertically when releasing jump.
Other features
Metal Sonic charges into Angel Island, with a moveset inspired by his appearance as a boss in Sonic 3D in 2D.
Bullet deflection: Metal naturally deflects most bullets
Breathless: Metal cannot drown
Super Peel Out: Up and jump while standing to use a super peel out
Overdrive: Keep charging the Peelout to enter overdrive state. This counts as an attack even while standing still. Once released, the overdrive will last as long as Metal stays above a certain speed and no other action is taken. During overdrive, Metal can break through non-knuckles walls and rocks.
Electromagnetic Discharge: secondary action with multiple usage: tap to obtain an effect that is substantially identical to Sonic's Insta shield. Hold to prolong the effect and slowly lose altitude. Maintaining the Discharge causes metal to lose momentum and have reduced speed. When used underwater, the discharge cannot be held, but it will electrocute anything damageable inside the water (EG: that badniks in invincible state will not be affected).
Shadow the Hedgehog skates into Angel Island, with a complete animation set the same moveset he had in Sonic 3D in 2D.
Boost: Hold B to boost. You can boost while running, rolling and jumping. Shadow can burst through enemies and (non-Knuckles) breakable walls and rocks. Boosting consumes the boost bar. Getting hit has you lose 1/3rd of the bar. To kill enemies, to gather rings and giant rings restores the boost bar. To retrieve lost rings also restores a small amount of boost bar.
Stomp: press B and down during a jump to stomp down. You can bounce on enemies and stomp again.
Homing attack: press A or C with a valid target in sight to home in on targets. This attack can be chained on enemies, balloons or monitors.
Air-Dash: press A or C after a jump without any targets nearby to air dash. After an air dash Shadow will automatically wall latch if he hits a wall.
Wall latch: air dash against a wall. Shadow will slowly slide down until you either jump off of it or fall down.
A momentum oriented modified Sonic, based on the master system appearance of the blue blur (mostly Sonic 2)
no secondary actions
High Jump: SMS Sonic jumps higher than anyone else
Air Momentum: SMS Sonic possesses high air accelleration
Weak Dash: unchargeable spin dash
The ancient guardian of the Master Emerald protects Angel Island in its own unique story set after Sonic 3 & Knuckles in a moment where Knuckles is not on the Island.
Wall Breaker: Chaos can break all rocks and walls, and access any path
Water Breathing: Chaos cannot drown
Sonic's secondary abilities can be used after pressing A in mid-air
Fly or Swim: Tails's secondary action
Glide and Climb: Knuckles's secondary action
Sonic's evil doppelgänger triple dashes into Angel Island.
Triple Dash: Secondary Action. An extremely useful tool for mobility that used and aimed mid air up to 3 times. It cannot be held in mid-air more than one second in total, so quick execution is a must.
Peel Out: UP + Jump. Charge up to dash forwards at high speeds.
Other Features
Extra Life has some code in place to avoid problems in areas where Tails is needed for the story (EG: Marble Garden's boss or the intro in CNZ and MHZ for Sonic) In such cases, Tails will appear.
Additionally in Marble Garden 2 while playing as Extra Life, Tails will come in to carry him as well.
I hope you enjoyed this video.
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