SHC 2022: Sonic Forces Re-Imagined
Sorry for the long break between this video and the last one but I was in the middle of moving out of my parents home and getting started on my own but now that I'm settled its time to get back to work and upload more video's for your viewing pleasure.
Welcome back to my coverage from the Sonic Hacking Contest 2022,
This time we play through Sonic Forces Re-Imagined,
Which as the name suggests is a concept of what Sonic Forces could have been if other people were in charge of basically everything outside of the story.
This game is made by: brandonj
Here is a link to download it for yourself: https://shc.zone/entries/contest2022/608
Here is the info from the SHC page:
"Sonic Forces Re-imagined is a project that aims to "remix" the entirety of Forces by adding new paths, new sections, revamped object placement, and more to each stage in order to make them longer, more challenging, and more engaging. This demo features 6 extended stages; all of the stages from SHC 2020 and 2021 make a return, with each sporting significant visual upgrades, dynamic terrain loading (for the 2020 stages), GI improvements, and numerous bug fixes and design adjustments. After being scrapped from last year's demo, Aqua Road also makes an appearance, featuring brand new 2D and 3D sections along with more improvements and additions to the original stage's layout. Lastly, as an extra bonus two new extra stages have been included, featuring remixed level design from Luminous Forest and Park Avenue.
Not only that, but many new secrets and surprises lie within in each of the demo's stages, just waiting to be found...
Each main stage in the demo features:
Brand-new sections featuring custom terrain and object placement
Object layout changes in the original sections to make them feel fresh
New enemies (in Arsenal Pyramid)
New gimmicks and/or background elements
New placements for all Red Star Rings, Number Rings, and Moon Rings
And more...
Additional quality of life features have been implemented as well, such as:
Custom rank requirements for all stages in the demo
A custom save file (all cosmetics are unlocked by default so you can re-create your personal Avatars)
More updates and changes to the improved physics
Classic Sonic Improvement Mod compatibility for Iron Fortress
Overall, this demo represents one of the largest updates to Re-imagined yet."
Credits:
"Stage Layouts, Terrain, Collision, Lighting/GI - Brandon Jones
Stage Object Layouts - Brandon Jones, The Duck Dealer
Sunset City Graffiti - Codetrillogy Chao Calls - YoshiTails13, GhostAnjo
Sunset City Shouts - GhostAnjo, SwordTee, Here Comes Mongo, BlueSpeedMouse
Creature Calls - YoshiTails13, GhostAnjo
Sunset City Police Boats - The Duck Dealer
Sunset City Naval Ships - Strike, Recolor (Model), The Duck Dealer (Textures)
Creature Models, Textures, & Designs - Sonic Team, The Duck Dealer, Stix, lowestpoly
Interceptor & SWATBot Models (Arsenal Pyramid) - The Duck Dealer
Object Animations - The Duck Dealer
PRM Textures - RobowilOFFICIAL
Sound Design - Mario Tainaka
HedgeEdit - Radfordhound
ConvertAnim.exe - Radfordhound
HedgeGI - Skyth
HavokAnimationExporter - Skyth
ForcesModLoader - SuperSonic16
ForcesGismEditor - DeaTH"
I hope you enjoyed this video.
You can also find me on Twitter: https://twitter.com/Hedgemann98
I also stream sometimes you can find me on both YouTube (right on my channel) but also on https://twitch.tv/hedgemann98
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