SHC 2022: Sonic & Johnny

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Welcome back to my coverage from the Sonic Hacking Contest 2022,

This time we play through Sonic & Johnny, which acts as more of a racing game between the two playable characters.

This game is made by: Lone Devil

Here is a link to download it for yourself: https://shc.zone/entries/contest2022/666

Here is the info from the SHC page:
"Sonic & Johnny is a heavy modification of Sonic the Hedgehog by Lone Devil where the goal is Racing against your Rival for the first Two Acts while fighting New Bosses along the way. Featuring Johnny from Sonic Rush Adventure and New Zones containing plenty of familarity.

STORY: After Robotnik's disatisfaction with his rebellious Metal Sonic, Robotnik and his empire decided to own land, and reclaim all the Chaos Emeralds to mysteriously summon an individual from another dimension who calls himself Johnny. After being sold with Johnny's arrogant skills, Robotnik constructs a deal that would give Johnny the fame and recognition he always wanted by inviting him to his recently funded Atomic Stadium, an small island built for the strongest of racers with a special prize if one of the racers collects all Emeralds.

Sonic gets a report from Knuckles that his Emeralds is missing and later recieved a letter from Robotnik threatening Sonic to join his 1v1 Grand Prix or else one of his friends will remain kidnapped forever. Sonic calls Tails to fly him to the nearest stadium to join the race to beat Robotnik's latest successor to Metal Sonic and find out what's really going on.

PLAYABLE CHARACTERS:

SONIC - Can't fix what isn't broken because hes Sonic! One difference is he accelerates instantly as soon as the maximum Spindash button count hits. His Shield Ability is a powerful Dropdash.
JOHNNY - The Sultan of Speed on his quest to prove to the crowd that no one is faster than him. Since he can't willingly Roll like Sonic, His invulnerability lies in his speed like a torpedo. Johnny can stomp on enemies and itemboxes, Charge a Super Peelout (↑+A) that can be cancelled for a quickdash, Slide (hold ↓ while moving) and SuperJump (↓+A) to reach heights or jump down slopes for more momentum. His Shield Ability is a HoverJump that acts like a tiny double jump to remain on the air.
ADDITIONAL FEATURES:

Special Stages can be entered by hitting an S Monitor or collect 100 Rings into the Goalpost.
Co-op Mode that can be played solo or with a 2nd player, This will disable the time limit since neither character is racing.
Sonic 1 Mode with slightly different layouts.
High Score Leaderboards that can be set after losing all lives or after credits.
A proper Hard Mode that contains stricter time limits and slightly modified boss patterns,, For expereinced Sonic players.
Skins for Shields and Monitors.
Toggleable Random Monitors (Will overwrite S Monitors).
Press C in midair to transform into Super Sonic or Super Johnny if All 6 Emeralds are collected.
TRIVIA:

Sonic has Slowducking from S3K for smooth instant-Spindashes and an controlable Rolljump from Sonic CD.
Johnny can't drown and won't SuperJump underwater.
Setting to NTSC-J or PAL will give you different title logos.
in Co-op mode, holding up halts the partner a.i. if you're stuck, Pause and Press C to unstuck at the cost of a life.
Level Select, Debug Mode, SuperSonic, and Continues Cheats are all based off of Sonic 2's Sound Test codes in their respective menus.
This Hack is a sequel to the SHC2017 Winner Metal Sonic Rebooted."

Credits:
"JdPense - Rival racer at the start&end of acts 1&2 + Partner a.i coding, Combi-Ring for Co-op mode, Every Boss coded, True Ending implementation, etc programming.
RandomName - Titlescreen Menu, Options Screen, and Level Select programming. Auto Spindash implementation, Sonic's Dropdash, and First Boss programmed.
Pacca - Hovering Grapple Object coded for the 2nd Zone.
ProjectFM - High-Score Leaderboard with SRAM implementation.
KCEXE - Music & SFX Ports from various Genesis games, Modified Sonic 2 Clone Driver by Clownacy with expanded Music & SFX IDs.
Lil-G - Music for Sound Test 01, 05, 0B, 0D, and 13. (from Megaman ZX Advent & Persona 4)
Some of the background level art is ripped from Dynamite Headdy, Ristar, Sonic 2 Beta, Sonic CD and S3K. the rest is original. The Soundtrack is based off of SMPS rips from Virtua Racer, Yu Yu Hakusho Makyō Tōitsusen, The Hybrid Front, and Zaxxon's Motherbase 2000.

Special Thanks to JdPense for being a huge factor to making this project see the light of day, RandomName for the essentials, and KCEXE for supporting me for all these years since Metal Sonic Hyperdrive."


I hope you enjoyed this video.


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