SHC 2022: Sonic Maxidrive

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Welcome back to my coverage from the Sonic Hacking Contest 2022,

This time we play through: Sonic Maxidrive

This game is made by: Speems

Here is a link to download it for yourself: https://shc.zone/entries/expo2022/738

Here is the info from the SHC page:
"Furious after several attempts to anihlate the blue hedgehog, Dr. Robotnik (AKA Eggman) was hard at work struggling to come up with a new plan. After a little while, he finally came up with an idea. An elaborate machine labled the Maxidrive was created, and it was capable of massive amounts of devasting destruction. It was no secret on what the first target was: South Island. The first blast was successful as Green Hill was absolutely devasted and mostly devoid of life. Sonic returned just minutes after the energy blast, and he was quick to notice what happened. Despite the successful use of the Maxidrive, Dr. Robotnik knew if he wanted to annihilate the rest of Sonic's home, he would need the Chaos Emeralds. Loads of badniks were sent out to stop anyone who dared to try and obtain the multi-colored gemstones. However, those badniks weren't counting on the fact that Sonic is already out to find the emeralds and turn badniks' heads everywhere. Go, Sonic! Retrieve the lost Chaos Emeralds, restore peace to the lands you explore, and take down that nefarious doctor's schemes!

This is a demo build for SHC 2022, and it has changed quite a bit since last year. It contains the first two completed zones (Rust Hill and Sunken Ship), alongside full access to Special Stages.

Do not use the most recent stable BlastEm build, as 0.6.2 (or 0.6.3 if you can find it) is prone to freeze at Sunken Ship when loading in with water at any on-screen position during fades. Please use the most recent nightly build for full satisfaction, as it doesn't occur there and is simply an obscure emulator quirk. The bug also doesn't occur on real hardware."

Credits:
"HACK CONTRIBUTORS:

Speems - Main Developer, Tester, BVM Monitor Sprites
Giovanni - Level Layouts, Additional Touches
GUIDES AND TOOLS:

MainMemory - SonLVL, SonPLN
Selbi - Jump Dash, S2 Level Select Fix for Hardware
ValleyBell - MID2SMPS, SMPS
ConvSnkenjoi - Flex 2
Xenowhirl - SonMapEd
Lightning, Puto, Shobiz, Mercury - Spin Dash
FraGag - Fixed Demo Playback, Spike Bug Fix
1337Rooster - Hidden Points Fix
Quickman - Fixed HUD Blinking
MarkeyJester - Improved Fade Routines, Remember Sprite Fix
Tweaker and Puto - Removed Speed Cap (Ground and Air)
Nineko - Eggman Monitor, MIDI Event Editor
SoullessSentinel - Expanded Music Slots
Clownacy, MarkeyJester - Song Restoration Fixes
Mercury - Improved Special Stage Jump Physics
Vladikcomper - Mega PCM, Water Skimming, Improved Level Transitions, Advanced Error Handler
jman2050 - Sonic 1 Sound Compressor, REV01 Background Effects
JcFerggy - Alternative Title Screen (Sort of)
ADudeCalledLeo, Kilo - Debug Mode Fixes, Slow Ducking (Based on TheFieldWarrior's version)
DeltaWooloo - 1-Ups through Points, Sonic 1 Prototype Sega Screen, Sonic 2 Special Stage Entry
Kilo - Centered Title Screen, Restored "Fist-Pump" Victory Animation
redhotsonic, Luigi Hero - Improved ObjectMove Subroutines, Fixed Drowning Bugs, Scattered Rings Underwater Physics, Ring Timers and Flash
PsychoSk8r, Esrael - Sonic 2 Level Select
Inferno - Air Roll
Cinossu, Mercury - Walk-Jump Bug Fix, Smoother Special Stages
ProjectFM - Sonic 2 Splash and Skid Dust Effects, Mid2SMPS Loop Advice
Crash - PAL Music Optimization
Gardeguey - Demo Recording
Shadow Fire - Disable Sonic 1 Debug Code
Paranoimia (with Mercury's permission) - Sonic CD HUD Centiseconds
Sonic master - Speed Shoes Music
Bregalad - GBA Mus Riper
ValleyBell, AURORA*FIELDS - 68K SMPS Type 1B Driver Fixes
Mistergambit - Roller/Catakiller SYZ PLC FixAURORA*FIELDS - Optimized Title Card Art (Uncompressed)
Beta Filter - Optimized Green Hill PLC's
TheInvisibleSun - Manual Special Stage Rotation
SpirituInsanum - Optimized Collapsing Platforms"


I hope you enjoyed this video.


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