SHC 2022: Sonic Remixed - Edge of Tomorrow

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Welcome back to my coverage from the Sonic Hacking Contest 2022,

This time we play through Sonic Remixed - Edge of Tomorrow

This game is made by: the Dreamcast Team

Here is a link to download it for yourself: https://shc.zone/entries/expo2022/731

Here is the info from the SHC page:
"Sonic Remixed was a work-in-progress extensive modification of Sonic Mania. The project aimed to do a Modern face wash of the game in order to make a new 2D experience inspired by the Sonic Franchise in the early and mid-2000s. The mod consisted in the addition of new reimagined stages from the Sonic Adventure games, and originals conceptually based on the aforementioned branch of the series. (Early and mid 2000s), plus Modern skins for the playable characters (Sonic, Tails & Knuckles, with Mighty and Ray being replaced by Amy and Shadow respectively)

The project was definitely archived last month due to lack of interest to continue working on it, but we didn't wanted to leave without releasing what we achieved to complete, and that's the content of this mod, The Edge of Tomorrow demo.

As for now there are no plans no continue working on Remixed, but if the project eventually returns it will be with a completely different image, name and concept from the content presented in this demo.

CONTENT:

Remixed Sonic with custom moveset
Shadow The Hedgehog (Over Ray) with custom moveset
Emerald Coast Acts 1 + 2 (Over GHZ)
Revamped UI and objects
SONIC - Controls:

Jump+Jump = Air Dash/Homing Attack
B Key = Slide
B key (While Sliding) = Insta-SpinDash
B Key (Mid-air) = Stomp
C Key (Near rings) = Light Dash
SHADOW - Controls:

Jump+Jump = Air Dash/Homing Attack

B Key = Drift-Dash (Doesn't damage enemies)

B key (While Drift Dash) = Insta-SpinDash

B Key (Mid-air) = T. Hover (Neutral)

B key + Up (Mid-air)= T.Hover (Upwards)

B key + Down (Mid-air)= Head-dive

EXTRA:

Requiem Facility Act 1 (Incomplete, over Hydrocity Zone Act 1)
Final Rush Act 1 (From SHC 2020 demo, over Metallic Madness Act1)
Concept art from the project (Image format)
IMPORTANT:

The other download contains extra content, the stages we managed to port to the game but never completed and some concept art in image format.
For the best experience, play FIRST the base mod alone and then play the extra zones, the extra levels do not represent the quality that we may want to show from our project
Emerald Coast glitches upon completion because the cutscene assets are not modified, it was intentionally left that way so the player can continue with the vanilla zones of the game without an automatic quick to the menu, or play GHZ by removing/renaming the stages folder."

Credits:
"PROJECT LEAD /MANAGMENT:
Sytian Ivanov (Sy)
The Vagabond
PUYO&SONICFAN

CHARACTER MOVESETS
Codenamegamma

MODDING:
Cyber1204
The Vagabond
Star Warrior
JoltGanda (TheManiaac)
Codenamegamma
LSTARTWO

PIXEL ART:
Sytian Ivanov (Sy)
Plus Veter
LSTARTWO
Snoc
Robert Banblack
IGJH

PROMOTIONAL ART/CONCEPT ART/OTHER:
XGSOAP (Sonic artwork)
Tales499 (Logo - promotional art)
Yeiko_Art (Concept Art)
Kevin3904 (RQ level desing)

SPECIAL THANKS:
Hortinus & MotorRoach
Codenamegamma
Troopsushi
Bennascar
Puyo&SonicFAN
Sonic Spriting Discord Server

Credits:
Hortinus & MotorRoach (Original Modern Sonic mod & sprites)
Mod.gen Project Team (Animation bases)
Shinbaloomba (Character desing ideas)
LJSTAR (Modern Sonic 3D Model)
SuperSonic16 (SuperSprites.dll mod)
MarkeyJester (Final Rush background)"

This is it for my showcases of the Sonic Hacking Contest 2022 yes a little later than before but next time we join back here we'll see what Sonic Team released back in 2007, back when the Wii was a new system and SEGA had to put the blue hedgehog on there with: Sonic and the Secret Rings.


I hope you enjoyed this video.


You can also find me on Twitter: https://twitter.com/Hedgemann98​​​​​​​​​
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