SHC 2023: Sonic Save The Moon

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Welcome back to my coverage from the Sonic Hacking Contest 2023,

This time we play through: Sonic Save The Moon

This game is made by: Super_Sonic_321

Here is a link to download it for yourself: https://shc.zone/entries/contest2023/831

Here is the info from the SHC page:
"Sonic the Hedgehog: Save The Moon is a Sonic 1 Rom hack that has been in development anonymously and alone since the 2021 semi-finals. My specialty with this demostration is that players enjoy the art of the game, OSTs of other well-selected games for the occasion, and the delicious color palette.

LORE: The evil Dr. Robotnik has obtained the seventh chaos emerald, the last one he was missing, he has planned to escape to the moon with the emerald and create a base on it.

Sonic, has found out about this and decides to visit all the corners of the South Island until he finds an old factory where Dr. robotnik took refuge and the place where he has put his rocket in the direction of the moon.

ZONES OF THE DEMO:

PINE FIELDS: a beautiful lake full of pine trees and badniks, with double paths depending on which route you have taken.

FOREST RUINS: you will face an abysmal forest of ruins and dense water, keep in mind the bubble monitors and the small bubble generators, a clastrophobic level, dark and without oxygen.

PINBALL CITY: sonic has arrived in a colossal city with many radiant lights and colors, full of enemies, traps and dangerous spikes.

METALIC FACTORY: a huge factory where Dr. robotnik is sheltered, a level full of seesaws, columns of spikes, turns and traps.

Some bugs and errors:

It can happen that when leaving the forest the water is damaged it can crash, this depends on your emulator.
Metalic Factory slopes can be bugged, be careful.
After displaying the post-title screen demos or completing the game, the SUPER SONIC 321 PRESENTS screen may become damaged.
Some sprites are not polished"

Credits:
"SOURCE ASSETS:

Music and SFX- SMPSConv, Project2612 page
Graphics - Me, spriters resource.com and TheDarkParadox assets, (S1, S2, S2B, Tom Payne Enemies, SCD, S3, Dr robotnik mean bean machine, Shantae and the Pirate's Curse, World of Illusion, Quackshot, Dashin' Desperadoes, McDonald Treasure Land and Dynamite Headdy Graphics)
Coding - Me, SSRG and Sonic retro
Tools - SonMapEd, SonED2, SMPSConv, Selbi's Sonic 1 text code generator
Devon SCD dissam - Sonic Title screen maps and code
SOURCE CODES:

Vladikcomper - Mega PCM, Improved Level Transitions and Water Skimming

Nineko - Eggman Monitor in game and Play different songs on different acts

SoullessSentinel - Expanded Music Slots

Kilo - Fix debug mode, SCD Roll-Jump fix

SSRG Mini-tutorials Thread free codes - SCD like explosions

Inferno - Air roll code

TheFieldWarrior - slow ducking

chobocoda - extend title screen duration

redhotsonic and Luigi Hero - Better ObjectMove Subroutines, Scattered Rings Underwater Physics, Accidental Deletion of Scattered Rings and Speed Up Ring Loss Process tutorial

ProjectFM - Sonic 2 Splash and Skid Dust in s1

SS321 OC in SUPER SONIC PRESENT - Coffinily

SCHG - Spin dash in S1 tutorial by Lightning and Puto, Nineko's music per act tutorial

MarkeyJester - Extend the Sonic 1 sprite mappings and art limit Tutorial and better fade outs

EddyTF - winnig pose code

Nat The Porcupine - SCD camera code

Vladikcomper - How to add Water Skimming

FraGag - New zone in S1 tutorial

jubbalub - restore unused burned S1 death (unused, but I have left it internally in game)"


I hope you enjoyed this video.


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