Shining Force 3: Scenario 1 - Battle 5 [Insane Difficulty]

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### BATTLE 5 - Objective and Notes ###

A very straightforward battle with our first ruins! Make sure you get that Life Ring, one of the most uselful items in this scenario.

Before the battle though, make sure to:

- Equip someone with the Steel Bracer (+3 DEF).
- Go back to Balsamo to restock on healing herbs.
- Buy Dantares a 2 ranged weapon, if you have not done so.
- Make use of his friendship with Synbios for extra Attack!

During the battle, follow those simple rules:

+ Don´t go too far with any character!
+ Use the enemy's movement/attack range to position your characters as bait (Synbios, Dantares)
+ The darker grass or trees are useful for extra defense (Land Effect).
+ Inspect the ruins always with the member with highest agility!
+ Never use Dantares (high movement) to do it. We've to make sure he goes inside them in the same turn!
+ While you can do it on normal, do not engage the leader or his group! You'll need every member to quickly dispacth the enemies.
+ Waste all MP you may have with Grace! All experience counts! And friendship points!

Overall, I liked the final result, with some good level ups and ranks up in weapon skill.

+ Synbios got a nice level up (one point in all stats, and +2 Attack)
+ He also managed to get Sonic Wave (Rank 1 on Swords).
+ Masqurin raises to level 5 (well balanced).
- Failed to level up Hayward, Obright and Dantares (by a very small margin).

And that's it! The final battle of Chapter 1!

Chapter 2 will prove to be a headache, starting off in the 1st battle.
Stay tuned!

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### PROJECT - RECORDING ###

Recorded with: FRAPS v3.5.99 (24.9GB)
Converted with: Moo0 Video Converter (1.29GB, 6000kbps, 192kbps MP3)

+ NTSC/JAP Bios | Game played @ 60Hz
+ The game is patched with the latest version, V14 (http://sf3trans.shiningforcecentral.com/)
- Graphical Errors

As you may notice, most of the grass/ground texture is a huge black patch.

The bad news is that, the emulator SSF has had this problem for quite some time now :( And it only occurs when there are two types of terrain close by.

The good news is that it's only present on this Scenario. Scenario 2 & 3 do not have this problem, which seems a bit odd if you think about it.

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### MAIN OBJECTIVE ###

My final goal is to create gameplay videos about the battles only, on insane difficulty, with no return spell/grinding.

According to some users on Shining Force Central, this is how difficulty ramps up:
Normal: -
Hard: +50% ATT, +25% DEF
Difficult: +25% ATT
Insane: +50% ATT, +50% DEF

These gains only apply to base stats and are always ajusted based on previous difficulty.

The results will be used alongside the article I´m writing for ZWAME, FNintendo and probably other websites.

http://forum.zwame.pt/
http://fnintendo.net/

You can find me there with the nickname EagleEye.
If you're from from Shining Force Central community, you can find me under the nickname Seijuro Hiko.







Tags:
Shining Force III (Video Game)
Camelot Software Planning (Business Operation)
Motoi Sakuraba (Musical Artist)



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