Shinobi III - 7-2 Ceiling Skip Start to Finish

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Published on ● Video Link: https://www.youtube.com/watch?v=IIvL11xhCsI



Duration: 5:32
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The way the checkpoints/loading zones work are interesting, if Joe's Y position is in the negatives, the level will warp you back in but if it's within the positive values you can load the next point and continue where you were.

At the start, I show a set up that pushes Joe past the screen boundaries using the electricity then a setup using visual cues (0:40) to load the second checkpoint and still have Joe stuck in a wall. The visual cue is the two lines close together, you want to walk off screen to hide the left line and then go backwards so Joe stays in the wall after loading.

From here, if you can get lucky you can set Joe's Y position value to somewhere under 10 but not past 0. If you get this, the third checkpoint won't warp you into the level and you will remain above the wall.

The visual cue for the third checkpoint is at 1:20. It's the red lights, just get them off screen and wait a couple seconds for the loading.

If everything is done right so far, you can hop past the ceiling to where Joe's Y position is -260 or lower, this let's you walk across the top without falling down.

2:24 I show some alternative strats. The first one I show off is in the goodies area of the first checkpoint, hop up and do a couple dive kicks to remain above the 0 Y position and you're free to walk past checkpoint 2. But, at 2:48 I show what happens when you hit electricity and get your Y position pushed into the negatives. This shows that Joe gets warped into the level on checkpoint 3 load.

3:11 is a similar set up in that same goodies section but further in. Doing this here you don't need to jump up higher after you're in the wall and sets your Y position in a more favorable spot. At 3:34 we have the same electricity that ruined the previous set up but since Joe is lower down, he touches the wall of electricity NOT the ceiling. This pushes Joe just BARELY within the positive Y values. From here walk towards checkpoint 3, remembering the visual cue of red lights and stopping and waiting for the loading.

4:05 I show a setup for if you miss the checkpoint 2 loading. It's very easy to get back up and touch the electricity wall from here for that positive Y value

4:48 I show the difference that touching the wall electricity and ceiling electricity result in.

Swag floor clip to end the video.







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