Shooting Game - Update
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Published on ● Video Link: https://www.youtube.com/watch?v=4sD4QBk8IFw
I need to work on the timings for the enemies invincibility frames. The bullet spread that the player had is the same as the enemies, so at least it's consistent.
The rotating player was just a quick and easy coding concept that is easy to remove. The circles around the player serve no purpose outside confirming the player's rotation. I kind of like them though.
Other Videos By Ji'aska Coding
2019-02-05 | Shooting Game - Bullet Lines |
2019-02-02 | Shooting Game - Another homing update |
2019-02-02 | Shooting Game - Homing update |
2019-02-02 | Shooting Game - Homing bullets |
2019-01-31 | Shooting Game - More Upgrades |
2019-01-24 | Shooting Game - Bullet Effects Stacked |
2019-01-24 | Shooting Game - Bullet Scaling |
2019-01-15 | Shooting Game - Basic Burn Effect |
2019-01-15 | Shooting Game - Removed Rotation [I miss it...] |
2019-01-14 | Testing Cartoon Shader |
2019-01-12 | Shooting Game - Update |
2019-01-02 | New Project - Base |
2019-01-02 | New Project - Colour Blind Simulating Shaders |
2018-12-12 | NSV Progress - More Quest Functionality |
2018-12-03 | NSV Progress - More Quest Stuff |
2018-12-03 | NSV - Bug? |
2018-12-02 | NSV Progress - Quest Choice |
2018-12-02 | NSV Progress - Active Quest |
2018-11-30 | NSV Progress - Menu Update, Day & Night Shaders |
2018-11-29 | "Funny" Code Hiccup |
2018-11-24 | Side Project - Day and Night Cycle With Built In Lights |