Should Fromsoftware games have an Easy Mode?
Real talk: Should Fromsoftware games have an Easy Mode?
Right now that's all the hip kids are talking about: Should Sekiro, Dark Souls, and Fromsoftware games have an Easy Mode? And I'm here to tell you my opinion on Easy Mode in these games.... but not in the description because that would ruin it. Rather, I'll tell you in the first 20 seconds of this 30+ minute video.
Videos:
Forge Labs on Easy Mode: https://youtu.be/qTk4NnrpwJI
Accessibility for Game Designers:
https://accessible.games/
Articles I recommend:
(Remember, having this discussion is great, you can disagree with it needing one, but game design and discussion is always a plus):
"How A Sekiro Easy Mode Could Work"
https://www.kotaku.com.au/2019/04/sekiro-doesnt-need-an-easy-mode-but-heres-a-way-it-could-work/amp
"Sekiro: Accessibility in Games is about Far More Than Difficulty":
https://www.ign.com/articles/2019/04/05/sekiro-accessibility-in-games-is-about-far-more-than-difficulty
"Video Game Difficulty is an Accessibility Issue":
https://junkee.com/sekiro-game-difficulty/200666
"Why the Hard 'Celeste' is Perfectly Fine With you Breaking its Rules":
https://waypoint.vice.com/en_us/article/d3w887/celeste-difficulty-assist-mode?utm_source=wptwitterus
Erik Kain's Forbes article disagreeing with Dave Thier's article:
https://www.forbes.com/sites/erikkain/2019/03/29/no-sekiro-shadows-die-twice-absolutely-does-not-need-an-easy-mode/#18fb79455093
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