Should You Play The Destroy All Humans! Remake? | Destroy All Humans! Review
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Welcome to our review of the Destroy All Humans! remake. We'll tell you everything you need to know before you play this cult classic gem, including how it plays, how it looks and how the updates affect the experience.
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Transcript
Hey how’s it going guys! Welcome to our review of the Destroy All Humans! remake, available on PC, PS4, Xbox One and Stadia. We’ll tell you everything you need to know before you play, but before I do, make sure to hit subscribe and the notification bell for reviews, interviews, features and more. You’re not going to want to miss it.
It’s hard to believe Destroy All Humans! came out 15 years ago. I still remember it so vividly, and broadly speaking, so positively. Inspired by the UFO craze of the 1950s, you play as Crypto, an alien clone sent to earth to harvest long dormant Furon DNA from humans to improve your own gene pool. It’s deliciously satirical of the Red Scare attitudes of the time, and things quickly escalate as you go from zapping country bumpkins, to setting your sights as high as supplanting the President of the United States!
Beyond the hilariously dark comedy, it also introduced some pretty revolutionary game mechanics for the time, and although it didn’t perform particularly well, it firmly cemented its reputation as a cult classic.
Now in 2020, we have a complete rebuild of the original game to get our little green mitts on. But before we start, just a caveat that this review will focus on the updates brought in by the remake, and how they impact the overall package. With that in mind, is Destroy All Humans! any good? Watch on to find out…
Firstly, the biggest and most important improvement with this remake is how it feels to play. I recently replayed the original game on my dusty PS2 to get myself ready for this release, and with rose tinted glasses firmly removed, it’s pretty clunky by today’s standards. Fortunately, this time around controlling Crypto is a lot more fluid. Little things like being able to dash, go up and down in your UFO and having longer to use your jetpack before it needs to recharge all make it feel so much nicer to a modern palette. The developers said they wanted to create a game that replicates how you remember the original, rather than how it actually was, and I think these little quality of life adjustments are the biggest evidence of that.
And this extends to the combat too. Whereas before you could only perform one action at a time, now you can combine multiple actions at once, like shooting while performing psychic attacks. This adds so many more options for dynamic gameplay, and ways to approach certain situations.
And a quick note on that. This game still impresses in how well it allows you to approach levels in your own way. If you want to try stealth, you can disguise yourself as an NPC, but if you fancy a more full frontal offensive, you now have a bigger arsenal than ever to get the job done. And new upgrade trees allow you to tailor your abilities to how you want to play.
Beyond what you control, there’s also been significant improvements to the saving system, which again goes a long way in making the game more enjoyable to new and old fans alike. Especially if you’re rubbish at video games like me...
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