Show of Force: finalRender VS Arnold

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Published on ● Video Link: https://www.youtube.com/watch?v=2kuI6L8Ifsg



Duration: 1:54
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In this video, cebas presents a straightforward comparison between finalRender's Drop 2.0 RANDOM WALK Sub Surface Scattering VS Arnold.

Rendering was done on identical hardware and 3ds Max version.

finalRender 5 MINS 34 SECS
Arnold ....... 25 MINS 41 SECS

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Tags:
3ds Max
Autodesk
GPU
NVIDIA
RTX
2080
Raytracing
realtime
bias
unbiased
finalRender
DROP2
eaten alive
GPU+CPU