Shred, Sunder, & Anti-heal sources in TFT Set 13: Into the Arcane | TFT-Coaching.com
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In this video, Aesah breaks down the importance of anti-heal, magic penetration (shred), and armor penetration (sunder) in Teamfight Tactics (TFT) Set 13. Learn how these mechanics work, why they’re crucial for your late-game strategy, and how to effectively incorporate them into your team compositions. From itemization tips to unit and augment synergy, this guide will help you optimize your builds and climb the ranks. If you’re unsure about prioritizing Sunfire Cape, Morellonomicon, or Last Whisper, this video has you covered!
Chapters:
00:00 - Introduction to Shred & Sunder
00:26 - Community Terminology Explained
00:55 - Why Resistance Reduction and Anti-Heal Matter
01:23 - Overview of Items, Units, and Augments
01:46 - Anti-Heal Options: Items vs. Units
02:32 - Sunfire Cape vs. Morello/Red Buff
03:00 - Magic Penetration: Items vs. Malzahar
04:07 - Armor Penetration and Damage Focus
04:29 - Focusing on Single Damage Types
04:52 - Flat Resistance Reduction Explained
05:21 - Item Prioritization for Physical Damage
06:09 - Late-Game Itemization Strategy
07:08 - Key Takeaways & Common Mistakes
07:36 - Closing Thoughts & Community Q&A
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