Signal Processing by Z0k (Doom 64 EX w/ Morph Sound 64)
Firstly, I am testing out higher FOV settings with Doom 64 EX, so you might see some loading in from the sides of the screen. Sorry about that! More importantly, here's a playthrough of the first map of Complexe16 Doom 64 episode by Z0k & DMPhobos using Doom 64 EX with my sound 'enhancement' mod for various Doom 64 ports.
Complexe16: https://www.doomworld.com/forum/topic/69873/
Doom 64 Discord: https://discord.gg/Ktxz8nz
Morph Sound 64: https://www.doomworld.com/forum/topic/114534/
I recently became familiar with Z0k's maps with the fantastic work done on the Doom 1 Episode 1 remake for Doom 64. Now I can see why they are fantastic as Z0k has done great work here with this earlier map. A very fitting first level for a map set, which provides a bit of a challenge from zombiement pelleting you but it's not unforgiving either. It's a real celebration when you get that shotgun early on. I am getting the sense of Z0k's style of non-linear maps which feel like actual facilities. Excellent work!
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